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path: root/src/code/z_scene_table.c
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2026-03-02gc-eu-dbg OK (#2700)Dragorn421
* gc-eu-dbg OK * cleanup/fortify makefile and line_numbers.h changes * fill segments.csv * add gc-eu-dbg to Jenkinsfile * cleanup/fortify dmadata_table.h * add gc-eu-dbg to readme * fix checksum check and compressed checksum
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
* z64 - a * z64 - b * z64 - c * z64 - d * z64 - e * z64 - f * z64 - g * z64 - h * z64 - i * z64 - l * z64 - m * z64 - o * z64 - p * z64 - q * z64 - r * z64 - s * z64 - t * z64 - v * restore file * fix merge * fix merge --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
* move variables into z64environment.h * z_room.h * z64sram.h, z64ss_sram.h, z64font.h, kanread.h * z64lifemeter.h, z64debug.h, debug_arena.h * buffers.h * remove z_bgcheck global * gamealloc.h * suggestions * .bdd
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
* z64env_flags, z64quest_hint_commands * z64cutscene_spline, z64save.h moved from z64.h * bss * pr suggestion * bss * suggestions
2024-12-11Rename EVENTCHKINF_69 (#2330)Jordan Longstaff
* Rename EVENTCHKINF_69 * Rename CS flag
2024-11-30Document time-specific textures for Deku Tree and Gerudo Fortress similar to ↵mracsys
other scenes (#2310) * rename time-specific scene file textures * linter fixes
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
* rename OOT_DEBUG to DEBUG_FEATURES * makefile changes * add DEBUG_ASSETS * fix DEBUG_FEATURES usages * format * fix errors * review * fix problem and review2 * review * add DEBUG_FEATURES to DEBUG_ASSETS check * review * whoops * format
2024-11-11[ntsc-1.0/1.1] Match audio and loose ends (#2293)cadmic
* Match ntsc-1.0/1.1 loose ends * Revert audioseq_padding * Fix spelling
2024-09-12Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)cadmic
* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h * Add PAL_N64 shorthand
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add ↵Dragorn421
`MATRIX_FINALIZE_AND_LOAD` (#1983) * clean up gSPMatrix usage * add weird hybrid macro gSPMATRIX_SET_NEW * Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE * gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD * format
2024-09-06Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)cadmic
* Clean up uses of !PLATFORM_N64 vs PLATFORM_GC * Put N64 button colors first
2024-09-05Update Room Documentation (#2015)mzxrules
* Update Room Documentation * Write more complete documentation, implement suggestions. * Function name changes; minor comment tweaks * nit * Resolve Dragorn fixes * Resolve Fig suggestions, fix comment wording * fix bss, fig suggestion * bss
2024-09-05[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)cadmic
* Reorganize n64dd declarations * Fix bss * Really fix bss
2024-08-24[ntsc-1.2] Match z_kaleido_debug.c, z_lmap_mark.c (#2077)Dragorn421
* Match z_kaleido_debug.c, z_lmap_mark.c * consistent style for n64dd callbacks calls
2024-08-19Match ntsc-1.2 z_scene_table.c (#2050)cadmic
* Match z_scene_table.c * Attempt to fix bss ordering * Forward declare PlayState instead * Untangle circular includes in z64scene.h
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-06-25Move `PlayState` to a new `z64play.h` (#1966)Anghelo Carvajal
* ActorContext * frameadvance * SfxSource * GameOverContext * RoomContext * TransitionActorContext * fix bss * Move PlayState * Move play functions to new header * SAC_ENABLE * no longer needed * SAC_ENABLE again * z_demo being silly * comment * format headers * fix retail bss * actually fix bss * Cutscene_ProcessScript comment * bss again * Update src/code/z_demo.c Co-authored-by: cadmic <cadmic24@gmail.com> * rename to frame_advance and remove it from z64.h * move macros too * review * Rename SequenceContext to SceneSequences --------- Co-authored-by: cadmic <cadmic24@gmail.com>
2024-04-18Fix miscategorized scenes (#1946)cadmic
* Fix miscategorized scenes * Sort includes
2024-04-15Set up gc-eu and match all code (#1938)cadmic
* Set up gc-eu and match all code * Format * Mark gc-eu-mq as WIP until it builds OK * Move original/MQ map mark data to separate files * Add #includes to .inc.c files to help out VS Code * Use #if in spec instead of .inc.c files
2024-02-01z_scene_table.c OK (#1691)engineer124
2024-01-16Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
* Split SaveContext struct * run formatter * Remove temporary-until-split stuff in z_sram * . * run formatter
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
* name two main actor sfx functions * adjust comments * fix double s in player * fix commas
2022-12-05Cleanup post good scene names (#1452)Dragorn421
* Cleanup scene names * missing scene id use * rename scene draw config functions * remove now useless comments * format * fix double defense/magic swapped * try precision on "from potion shop" Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
* Comment names on titled scenes * Comment some more scene names * Comment some map assets symbol prefixes * Name collapse sequence scenes (from the non-collapse equivalent scene's name + `_COLLAPSE`) * Name ganon/ganondorf boss scenes (symbol prefix suffixed with `Scene` to prevent confusion with boss actors) * Fix symbol prefix for back alley night scene * Name the two grave scenes (normal and fairy's fountain variant) * Name most houses, name/update misc scenes Co-authored-by: fig02 <fig02srl@gmail.com> * (hakaana) `GRAVE` -> `REDEAD_GRAVE` to be more specific Co-authored-by: fig02 <fig02srl@gmail.com> * `miharigoya_scene`: `market_guard_house` * `kakariko_scene` -> `kakariko_center_house` * `richards_house` -> `dog_lady_house` (for localization differences) * Revert "Comment some map assets symbol prefixes" This reverts commit 210a38a6288d5d2fa318059f31988ca7ceb5c708. * remove other xml prefixes * ganon_boss, ganondorf_boss * comments to namefixer * `KAKARIKO_CENTER_HOUSE` -> `KAKARIKO_CENTER_GUEST_HOUSE` * two collapse sequence scenes -> `GANONS_TOWER_COLLAPSE_`interior/exterior * Run namefixer `find src include -type f -exec ./tools/namefixer.py {} \;` * run formatter Co-authored-by: fig02 <fig02srl@gmail.com>
2022-11-26Document HREG debugging system (#1351)fig02
* progress * progress * change * named most * name prerender things * fix and format * play prefix * address most comments (still a few more things to do) * fix error * reword input test comments * some more * rework env draw flags * add hilite * merge and format * init to proper values * rename env draw flag names * 7 to 6 * more small changes
2022-10-15Quake Documentation Pass (#1402)engineer124
* begin quake docs * continue cleanup * quake offset * many more docs * cleanup * more cleanup * cleanup headers * move quake value to internal * update, still need to test shake zoom/yaw * more docs * better docs * add file descriptions * fix comment * explain random index * cleanup comments * better type 6 docs * expand orientation comment * fix old names, add comment * remove comment, twas a mistake * easy PR feedback * duration in dec * rm offset, clear up roll * oops * merge shakeInfo and QuakeCamData * match order that always appears in code * more PR suggestions * adjust comment * zeroVec * rm extra space * roman PR suggestions
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
* sceneNum -> sceneId * forgot to save play * scene -> sceneId where appropriate * Missed 1 + format * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * Update src/code/z_sram.c Co-authored-by: mzxrules <mzxrules@gmail.com> * PR * Fix Co-authored-by: mzxrules <mzxrules@gmail.com>
2022-07-30Fix various small gfx issues (#1313)Tharo
* Fix various small gfx issues * Use 0xFFFF instead of -1 for max prim depth * More fixed point numbers * scale -> texCoordScale, better cycle 2 render mode in z_title * GFXP_CHAR_* defines renamed to SPACING * Fix some gDPLoadMultiBlock uses
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
* setup -> layer * IS_CUTSCENE_LAYER * review * backtick * remove some more mentions of setup * alt header block * clarifying comment
2022-06-15Macros for `Entranceinfo.field` (#1270)Dragorn421
* Macros for `Entranceinfo.field` * `ENTRANCE_INFO_FIELD_` -> `ENTRANCE_INFO_` * Remove mentioning the transition types being "default" * comment on macros what they are for * Shorten "transition" -> "trans" for `EntranceInfo.field` usage
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
* Fix asset includes to consistently start with assets/ * Fix header paths in asset xmls to start with assets/ * Remove -Iassets from compiler options
2022-05-31Doc pass on scene draw configs: names (#1233)Dragorn421
* Name most scene draw configs * 0 -> None, 36 -> GanonCastleExterior * 48 -> GraveExitLightShining * 47 -> CalmWater * (0) none -> default * `SCENE_DRAW_CONFIG_` -> `SDC_`
2022-05-21PlayState Rename (#1231)fig02
* global context -> play * fix PlayState* PlayState
2022-05-20Environment documentation pass (#1115)fig02
* some docs, start introducing time macro * most usages of CLOCK_TIME * finish up clock time defines, format * saving incase i need to revert * more docs * more docs progress * some more docs * format with 11 * change sos to storm * update functions.h * some depth stuff * review 1 and 2 * whoops * update zbuf stuff * most of review 3 * enum name * storm state enum * review 4 * fix enum * add comment to skyboxischanging * review * things dont match, committing so i can change branches * revert struct changes * define for override_full_control * new clock_time macro * fill alpha -> glare strength * update comment * remove indoor/outdoor, new name for underwater light variable * remove copy pasted comment * fix comments * remove whitespave * review
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
* entrance table OK * entrance enum fixed * most entrances using enum, still need to do conditionals * more entrances * entrance_table.h cleanups * some review * remove _0 from first entrance in a group of setups * change table description * typo * wens spellcheck in vscode * remove extra line
2022-05-07Cleanup `pad`'s in z_scene_table.c (#1215)engineer124
* cleanup * More cleanup
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, ↵Dragorn421
`eventInf`) (#1094) * script-assisted `itemGetInf` flags * comment near non-trivial `itemGetInf` usage * Run formatter * Try something with the itemgetinf flags that can't use the packed value * Add defines for `eventChkInf` (direct access) * Add defines for `eventChkInf` (access through `Flags_GetEventChkInf`) * Add defines for `eventChkInf` (access through `Flags_SetEventChkInf`) * Add defines for `infTable` (direct access) * Add defines for `infTable` (used by `Flags_GetInfTable`) * Add defines for `infTable` (used by `Flags_SetInfTable`) * Add defines for `eventInf` * parenthesis cleanup near `GET_EVENTCHKINF` usage * parenthesis cleanup near `GET_ITEMGETINF` usage * parenthesis cleanup near `GET_INFTABLE` usage * fixup one `eventInf` usage * parenthesis cleanup near `GET_EVENTINF` usage * parenthesis cleanup near `Flags_GetEventChkInf` usage * slight `z64save.h` formatting improvement * Improve itemGetInf flags in z_bg_dy_yoseizo * Questionable improvement in z_en_ge2 * Questionable improvement in z_en_daiku * Questionable improvement in z_en_mu * Run formatter * Parentheses around `gSaveContext` macros arguments * Move individual flags define to the end of z64save.h, and improve comments separating the groups
2022-04-27Document Transition System (#1131)fig02
* transition type enum * mode enum, start documenting some types * some more * use enums for entrance table * entrance table filled out * sceneLoadFlag -> transitionTrigger * sandstorm state/mode/type * done i think * fixes * clean up circle weirdness * circle use enum + fix texture names * fix * how did that even happen lol * jesus * review2 * some more review * most review, still some more to do * new transition trigger names * some of review * next type default
2022-02-27Doc misc 1 (#1160)Dragorn421
* Misc documentation 1 * Add parentheses Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Move the parentheses to the right place * `curByte`(2) -> `curChar`(2) Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Revert `isMaterialSet` boolean usage * Fix misplaced line (how did that happen) * Fixup Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2022-02-20Document Distortions from z_camera and z_view (#1102)engineer124
* Document Distortions * cleanup * cleanup hot-room comment * small swap * PR Review 1 * Missed a small thing * Add fishing case * PR Feedback * dirRot -> orientation * `UpdateWater` and `UpdateHotRoom`
2022-02-01Implement the scene table with defines (#1128)Roman971
* Implement scene table with a single define * Format z_scene_table.c * Apply review suggestions * Reorder arguments in DEFINE_SCENE * Use ROM_INFO for the scene table * Change "Debug only" to "Debug-only" * Apply more review suggestions * Use NULL for 'none' rom addresses * Remove scene declarations from segment_symbols.h
2021-12-10Doc dodongo's cavern stuff (#1019)Dragorn421
* Document `func_80033480` more * More doc in `BgDdanKd` * WIP Document BgDodoago The dodongo skull light-eyes-with-bomb puzzle Some TODOs, jank/legacy code which I'm unsure if it achieves something significant * Finish documenting BgDodoago * `BgDodoago_WaitExplosives_` -> `BgDodoago_WaitExplosives` * Run formatter * `dlistBuffer` -> `displayListHead`
2021-12-02boss_ganon (Ganondorf) OK (#1037)fig02
* data migrated and OK * some functions ported * everything ported and updated * merge message * plenty of functions matched * remove unwanted file * 5 more, progress on update * update matched * fix proto * fix * func_808E06FC * asm * 2 left * 1 more * last function inital decomp * Dbg MQ OK * docs progress * revert limb stuff * some more docs * docs progress * more docs * done with docs for now i think * revert unwanted change * some symbols * anime2 * format * small changes * some more changes * merge master and fix matrices * reviews 1 and 2 * remove continue * review 3 and 4 * un-name bodyPartsPos for now
2021-11-08Scene cleanups (#1002)louist103
* remove fake match * u32 segment -> void* and add symbols to sEntranceCutsceneTable * rename some symbols * remove if1 * add the last missing symbol * add symbols for almost all extrence textures * finish adding the symbols * Remove comment * spelling fix * Fig's and Dragorn's fixes * add symbols to unkknown array * format * romans fixes
2021-09-20Decompile z_kankyo (#956)petrie911
* working * start color switch * progress * progress * progress on bgm func * progress * game over matched (except the rodata meme) * start update * progress * lightning docs done * progress * progress * progress * progress * progress * can compile at least * suns state, progress on kankyo_update * some new names * progress * progress * progress * new functions * cleanup * more matches * another match * now functional * format * better match * hugely improved update * cleanup/review * remove old changes * review2 * review3 * missed one * review4 * change asm filenames * update doorwarp1 * review5 * Kankyo_ -> Environment_ * format * merge master and format functions.h Co-authored-by: Jacob Young <jacobly0@users.noreply.github.com> Co-authored-by: fig <fig02srl@gmail.com> Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
2021-08-31Cleanup symbols from undefined_syms.txt (2nd round) (#934)Dragorn421
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> ↵engineer124
`GET_ACTIVE_CAM(globalCtx)` (#921) * PLAYER -> GET_PLAYER(globalCtx) * ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * PR Suggestions * formatter * Add brackets * remove from actorfixer.py * Bring back actorfixer.py change
2021-08-22Big cleanup (#775)louist103
* Adult and child2 macros OK * ICHAIN cleanup * almost all overlay data * format.sh * func_8002FBAC NON_EQUIVALENT * PR fixes (MZXrules) * fix * change //@ bug to //! @bug * merge master and missed a //@bug * fix ruto * some more cleanup (#2) * more `! @bug` formatting cleanup * parenthesis cleanup * hex naviEnemyId * run formatter * replace `IS_NOT_` macros with `!IS_` * run formatter * run formatter * PR fixes (fig) * Missed something Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>