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AgeCommit message (Expand)Author
2024-02-06Reorder boot/code spec includes for retail (#1667)cadmic
2024-02-05rcp retail OK (#1713)Derek Hensley
2024-02-05z_construct.c retail OK (#1716)Lucas Shaw
2024-02-05PreRender.c retail 1 not matching (#1710)Lucas Shaw
2024-02-03Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)cadmic
2024-02-02Match retail __osMalloc.c (#1684)cadmic
2024-02-02Match retail system_malloc.c and z_malloc.c (#1683)cadmic
2024-02-02`.clang-format`: break short enums, TypenameMacros (#1671)Dragorn421
2024-02-02Match retail code_800D31A0.c (#1698)cadmic
2024-02-02Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)cadmic
2024-02-02Misc Small Retail Files Part 2 OK (#1696)engineer124
2024-02-02Match z_debug for retail (#1694)fig02
2024-02-02Match retail padmgr.c and sys_rumble.c (#1693)cadmic
2024-02-02Match retail effects files in code (#1690)cadmic
2024-02-01Match stackcheck.c and code_800FC620.c (#1656)cadmic
2024-02-01match z_actor_dlftbls (#1679)fig02
2024-02-01Match retail Title and Sample gamestates (#1692)fig02
2024-02-01Retail `z_player_lib.c` OK (#1689)engineer124
2024-02-01z_scene_table.c OK (#1691)engineer124
2024-02-01z_play retail OK (#1688)engineer124
2024-02-01Misc Small Retail Files OK (#1687)engineer124
2024-02-01Use IDO_PRINTF_WORKAROUND everywhere (#1685)cadmic
2024-02-01Match sys_matrix.c (#1682)cadmic
2024-02-01Retail z_scene matching (#1677)fig02
2024-01-31z_view.c gc-eu-mq OK (#1681)Tharo
2024-01-31Irqmgr and Sched Retail OK (#1678)Derek Hensley
2024-01-31Gamealloc, Graph, and Graphalloc retail OK (#1675)Derek Hensley
2024-01-31Document Audio Thread Commands (#1399)engineer124
2024-01-30Match sys_math3d.c (#1674)cadmic
2024-01-30z_actor retail OK (#1670)engineer124
2024-01-30z_collision_check.c OK (#1642)cadmic
2024-01-30Overlay_Relocate and Overlay_Load retail OK (#1662)Derek Hensley
2024-01-30z_demo retail code matched (#1655)fig02
2024-01-30Revert bad uses of `if (OOT_DEBUG)` (#1666)cadmic
2024-01-30vr_box OK (#1663)Derek Hensley
2024-01-30Define OOT_DEBUG=0 in retail builds (#1658)cadmic
2024-01-29Retail `z_quake.c` and `z_room.c` OK (#1661)engineer124
2024-01-29Match ``game.c`` - OK (#1644)Yanis42
2024-01-29Check formatting in CI (#1652)cadmic
2024-01-28`z_parameter` retail OK (#1649)engineer124
2024-01-28Match ``main.c`` - OK (#1645)Yanis42
2024-01-18Small `Math_Vec3f_Yaw` doc (#1433)Dragorn421
2024-01-16Create debug macros for LogUtils functions (#1610)cadmic
2024-01-16Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)cadmic
2024-01-12Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2023-12-10Doc Actor: En_Ma1 (Child Malon) (#1584)hiisuya