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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-02-06
Reorder boot/code spec includes for retail (#1667)
cadmic
2024-02-05
rcp retail OK (#1713)
Derek Hensley
2024-02-05
z_construct.c retail OK (#1716)
Lucas Shaw
2024-02-05
PreRender.c retail 1 not matching (#1710)
Lucas Shaw
2024-02-03
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)
cadmic
2024-02-02
Match retail __osMalloc.c (#1684)
cadmic
2024-02-02
Match retail system_malloc.c and z_malloc.c (#1683)
cadmic
2024-02-02
`.clang-format`: break short enums, TypenameMacros (#1671)
Dragorn421
2024-02-02
Match retail code_800D31A0.c (#1698)
cadmic
2024-02-02
Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)
cadmic
2024-02-02
Misc Small Retail Files Part 2 OK (#1696)
engineer124
2024-02-02
Match z_debug for retail (#1694)
fig02
2024-02-02
Match retail padmgr.c and sys_rumble.c (#1693)
cadmic
2024-02-02
Match retail effects files in code (#1690)
cadmic
2024-02-01
Match stackcheck.c and code_800FC620.c (#1656)
cadmic
2024-02-01
match z_actor_dlftbls (#1679)
fig02
2024-02-01
Match retail Title and Sample gamestates (#1692)
fig02
2024-02-01
Retail `z_player_lib.c` OK (#1689)
engineer124
2024-02-01
z_scene_table.c OK (#1691)
engineer124
2024-02-01
z_play retail OK (#1688)
engineer124
2024-02-01
Misc Small Retail Files OK (#1687)
engineer124
2024-02-01
Use IDO_PRINTF_WORKAROUND everywhere (#1685)
cadmic
2024-02-01
Match sys_matrix.c (#1682)
cadmic
2024-02-01
Retail z_scene matching (#1677)
fig02
2024-01-31
z_view.c gc-eu-mq OK (#1681)
Tharo
2024-01-31
Irqmgr and Sched Retail OK (#1678)
Derek Hensley
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-31
Document Audio Thread Commands (#1399)
engineer124
2024-01-30
Match sys_math3d.c (#1674)
cadmic
2024-01-30
z_actor retail OK (#1670)
engineer124
2024-01-30
z_collision_check.c OK (#1642)
cadmic
2024-01-30
Overlay_Relocate and Overlay_Load retail OK (#1662)
Derek Hensley
2024-01-30
z_demo retail code matched (#1655)
fig02
2024-01-30
Revert bad uses of `if (OOT_DEBUG)` (#1666)
cadmic
2024-01-30
vr_box OK (#1663)
Derek Hensley
2024-01-30
Define OOT_DEBUG=0 in retail builds (#1658)
cadmic
2024-01-29
Retail `z_quake.c` and `z_room.c` OK (#1661)
engineer124
2024-01-29
Match ``game.c`` - OK (#1644)
Yanis42
2024-01-29
Check formatting in CI (#1652)
cadmic
2024-01-28
`z_parameter` retail OK (#1649)
engineer124
2024-01-28
Match ``main.c`` - OK (#1645)
Yanis42
2024-01-18
Small `Math_Vec3f_Yaw` doc (#1433)
Dragorn421
2024-01-16
Create debug macros for LogUtils functions (#1610)
cadmic
2024-01-16
Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)
cadmic
2024-01-12
Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2023-12-10
Doc Actor: En_Ma1 (Child Malon) (#1584)
hiisuya
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