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2024-02-07Match more code files (#1724)cadmic
2024-02-07Match retail z_sram.c (#1722)cadmic
2024-02-07Match retail z_fbdemo.c and z_fbdemo_fade.c (#1727)cadmic
* Match retail z_fbdemo.c and z_fbdemo_fade.c * Tweak macro arguments
2024-02-06Reorder boot/code spec includes for retail (#1667)cadmic
* Shuffle spec segments for retail * Remove z_text.o from retail * Un-#if DebugCamera_ScreenTextColored
2024-02-05rcp retail OK (#1713)Derek Hensley
* rcp OK * Format
2024-02-05z_construct.c retail OK (#1716)Lucas Shaw
2024-02-05PreRender.c retail 1 not matching (#1710)Lucas Shaw
* one more function in prerender * one non matching * ran format.py * var name change
2024-02-03Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)cadmic
2024-02-02Match retail __osMalloc.c (#1684)cadmic
* Match retail __osMalloc.c * Add TODO about N64 ArenaNode debug info * FLAG prefix -> FLAG suffix
2024-02-02Match retail system_malloc.c and z_malloc.c (#1683)cadmic
* Match system_malloc.c and z_malloc.c * Rename CHECK_POINTER
2024-02-02`.clang-format`: break short enums, TypenameMacros (#1671)Dragorn421
* IndentPPDirectives: AfterHash * AllowShortEnumsOnASingleLine: false * IndentPPDirectives: BeforeHash * format * format * TypenameMacros: [BAD_RETURN] * IndentPPDirectives: None
2024-02-02Match retail code_800D31A0.c (#1698)cadmic
2024-02-02Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)cadmic
* Match retail z_skin_matrix.c * Match retail z_skin_awb.c * Match retail z_skin.c * Remove same-line hacks
2024-02-02Misc Small Retail Files Part 2 OK (#1696)engineer124
* z_draw.c OK * more files
2024-02-02Match z_debug for retail (#1694)fig02
* match z_debug for retail * prototype * directive
2024-02-02Match retail padmgr.c and sys_rumble.c (#1693)cadmic
* Match retail padmgr.c * Match retail sys_rumble.c * Poke jenkins
2024-02-02Match retail effects files in code (#1690)cadmic
* Match code effects files * Poke jenkins
2024-02-01Match stackcheck.c and code_800FC620.c (#1656)cadmic
* Match stackcheck.c * Match code_800FC620.c
2024-02-01match z_actor_dlftbls (#1679)fig02
2024-02-01Match retail Title and Sample gamestates (#1692)fig02
* match title and sample * change to directive * no bad return
2024-02-01Retail `z_player_lib.c` OK (#1689)engineer124
* z_player_lib OK * space * line break
2024-02-01z_scene_table.c OK (#1691)engineer124
2024-02-01z_play retail OK (#1688)engineer124
* z_play OK * cleanup spacing * PR
2024-02-01Misc Small Retail Files OK (#1687)engineer124
* shrink_window, z_lib, z_lights OK * sys_cfb.c OK * cleanup
2024-02-01Use IDO_PRINTF_WORKAROUND everywhere (#1685)cadmic
2024-02-01Match sys_matrix.c (#1682)cadmic
2024-02-01Retail z_scene matching (#1677)fig02
* one left * cursed match for Scene_CommandObjectList * format * revert printf modification for permuter * more bad-returns * format * typedef scene command func
2024-01-31z_view.c gc-eu-mq OK (#1681)Tharo
* z_view.c retail * Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition * Macro-ify View_ErrorCheckEyePosition
2024-01-31Irqmgr and Sched Retail OK (#1678)Derek Hensley
* irqmgr OK * sched OK * PR review renames
2024-01-31Gamealloc, Graph, and Graphalloc retail OK (#1675)Derek Hensley
* Gamealloc OK * Graph + Graphalloc OK * PR review * gfxalloc * new lines * Remove imposter
2024-01-31Document Audio Thread Commands (#1399)engineer124
* begin docs * cleanup * copy over progress * cleanup * small cleanup * more docs, fill out cmds * small touchup * pan weight ganon comment * fix specId * seqcmd cleanup * format * small cleanup * one more thing * small feedback from MM * partial PR * some PR Suggestions * small adjustments * ticks, seqticks, frames, updates: term cleanup * small fix * PR Review * PR Review * PR Review * rm param * adjust comment * update renamed functions * format --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-30Match sys_math3d.c (#1674)cadmic
2024-01-30z_actor retail OK (#1670)engineer124
* actor ok * cleanup * cleanup * cleanup * player * ACTOR_PRINTF * PR Suggestion * gcc * c file * ACTOR_DEBUG_PRINTF * bool * more review * newline
2024-01-30z_collision_check.c OK (#1642)cadmic
* Match z_collision_check.c * Disable function declarations * Remove /* OOT_DEBUG */ * Remove newlines around ifdef * Newlines * Tweak z_actor.c #if to avoid merge conflicts
2024-01-30Overlay_Relocate and Overlay_Load retail OK (#1662)Derek Hensley
* Overlay_Relocate OK * Overlay_Load * format * PR + better match for Overlay_Load
2024-01-30z_demo retail code matched (#1655)fig02
* match all functions * format * clarify between 'dest' and 'skip' debug features * format * better match for CutsceneHandler_RunScript * review * format * remove macro
2024-01-30Revert bad uses of `if (OOT_DEBUG)` (#1666)cadmic
2024-01-30vr_box OK (#1663)Derek Hensley
2024-01-30Define OOT_DEBUG=0 in retail builds (#1658)cadmic
* Define OOT_DEBUG=0 in retail builds * Fix ifndef * Replace VI_MODE_EDITOR_INACTIVE * Revert "Replace VI_MODE_EDITOR_INACTIVE" This reverts commit f7c4cae7c3b3d9fdc56e97183690c05f2dcec215. * Replace VI_MODE_EDITOR_INACTIVE, take 2 * Revert EnBom_Draw
2024-01-29Retail `z_quake.c` and `z_room.c` OK (#1661)engineer124
* quake OK * z_room OK
2024-01-29Match ``game.c`` - OK (#1644)Yanis42
2024-01-29Check formatting in CI (#1652)cadmic
* Check formatting in CI * Move deleteDir() to cleanup section * Revert "Move deleteDir() to cleanup section" This reverts commit 4b0dd80cacf60e603077ea1d3669ca3511d366dd. * Give up on check_format.txt * Fix formatting
2024-01-28`z_parameter` retail OK (#1649)engineer124
* z_parameter okay * no u32
2024-01-28Match ``main.c`` - OK (#1645)Yanis42
* main.c OK * removed comment * better match --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-18Small `Math_Vec3f_Yaw` doc (#1433)Dragorn421
* Small `Math_Vec3f_Yaw` doc * remove actor from arg names --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-16Create debug macros for LogUtils functions (#1610)cadmic
2024-01-16Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)cadmic
2024-01-12Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, ↵Dragorn421
`ACTOR_FLAG_IGNORE_POINT_LIGHTS` (#1583) * 7 -> `ACTOR_FLAG_REACT_TO_LENS` * move comment above actor flag * 22 -> `ACTOR_FLAG_IGNORE_POINT_LIGHTS` * newlines between flags --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
* Cleanup `z_collision_check.c` and structs * Revert `other*` names to master, split to other pr * WIP/experimental: `ColliderCylinderElement` * Revert "WIP/experimental: `ColliderCylinderElement`" This reverts commit cfc8c32ace2970869a2c93be0666786f87ca5e1a. * ac/atHitInfo -> HitElem * rename some collider elements to "elem" (instead of item, info, hurtbox...) * cut down on more "hitbox" usage * name all `ColliderElement*` temps properly * rearrange colcheck structs * add collider shape name descriptions * reword collider shape descriptions * jntsph first again --------- Co-authored-by: fig02 <fig02srl@gmail.com>