| Age | Commit message (Collapse) | Author |
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* Match retail z_fbdemo.c and z_fbdemo_fade.c
* Tweak macro arguments
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* Shuffle spec segments for retail
* Remove z_text.o from retail
* Un-#if DebugCamera_ScreenTextColored
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* rcp OK
* Format
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* one more function in prerender
* one non matching
* ran format.py
* var name change
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* Match retail __osMalloc.c
* Add TODO about N64 ArenaNode debug info
* FLAG prefix -> FLAG suffix
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* Match system_malloc.c and z_malloc.c
* Rename CHECK_POINTER
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* IndentPPDirectives: AfterHash
* AllowShortEnumsOnASingleLine: false
* IndentPPDirectives: BeforeHash
* format
* format
* TypenameMacros: [BAD_RETURN]
* IndentPPDirectives: None
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* Match retail z_skin_matrix.c
* Match retail z_skin_awb.c
* Match retail z_skin.c
* Remove same-line hacks
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* z_draw.c OK
* more files
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* match z_debug for retail
* prototype
* directive
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* Match retail padmgr.c
* Match retail sys_rumble.c
* Poke jenkins
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* Match code effects files
* Poke jenkins
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* Match stackcheck.c
* Match code_800FC620.c
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* match title and sample
* change to directive
* no bad return
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* z_player_lib OK
* space
* line break
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* z_play OK
* cleanup spacing
* PR
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* shrink_window, z_lib, z_lights OK
* sys_cfb.c OK
* cleanup
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* one left
* cursed match for Scene_CommandObjectList
* format
* revert printf modification for permuter
* more bad-returns
* format
* typedef scene command func
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* z_view.c retail
* Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition
* Macro-ify View_ErrorCheckEyePosition
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* irqmgr OK
* sched OK
* PR review renames
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* Gamealloc OK
* Graph + Graphalloc OK
* PR review
* gfxalloc
* new lines
* Remove imposter
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* begin docs
* cleanup
* copy over progress
* cleanup
* small cleanup
* more docs, fill out cmds
* small touchup
* pan weight ganon comment
* fix specId
* seqcmd cleanup
* format
* small cleanup
* one more thing
* small feedback from MM
* partial PR
* some PR Suggestions
* small adjustments
* ticks, seqticks, frames, updates: term cleanup
* small fix
* PR Review
* PR Review
* PR Review
* rm param
* adjust comment
* update renamed functions
* format
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* actor ok
* cleanup
* cleanup
* cleanup
* player
* ACTOR_PRINTF
* PR Suggestion
* gcc
* c file
* ACTOR_DEBUG_PRINTF
* bool
* more review
* newline
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* Match z_collision_check.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
* Newlines
* Tweak z_actor.c #if to avoid merge conflicts
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* Overlay_Relocate OK
* Overlay_Load
* format
* PR + better match for Overlay_Load
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* match all functions
* format
* clarify between 'dest' and 'skip' debug features
* format
* better match for CutsceneHandler_RunScript
* review
* format
* remove macro
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* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3b3d9fdc56e97183690c05f2dcec215.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
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* quake OK
* z_room OK
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* Check formatting in CI
* Move deleteDir() to cleanup section
* Revert "Move deleteDir() to cleanup section"
This reverts commit 4b0dd80cacf60e603077ea1d3669ca3511d366dd.
* Give up on check_format.txt
* Fix formatting
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* z_parameter okay
* no u32
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* main.c OK
* removed comment
* better match
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* Small `Math_Vec3f_Yaw` doc
* remove actor from arg names
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Co-authored-by: fig02 <fig02srl@gmail.com>
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`ACTOR_FLAG_IGNORE_POINT_LIGHTS` (#1583)
* 7 -> `ACTOR_FLAG_REACT_TO_LENS`
* move comment above actor flag
* 22 -> `ACTOR_FLAG_IGNORE_POINT_LIGHTS`
* newlines between flags
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
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* Cleanup `z_collision_check.c` and structs
* Revert `other*` names to master, split to other pr
* WIP/experimental: `ColliderCylinderElement`
* Revert "WIP/experimental: `ColliderCylinderElement`"
This reverts commit cfc8c32ace2970869a2c93be0666786f87ca5e1a.
* ac/atHitInfo -> HitElem
* rename some collider elements to "elem" (instead of item, info, hurtbox...)
* cut down on more "hitbox" usage
* name all `ColliderElement*` temps properly
* rearrange colcheck structs
* add collider shape name descriptions
* reword collider shape descriptions
* jntsph first again
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Co-authored-by: fig02 <fig02srl@gmail.com>
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