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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Arrow_Ice
Age
Commit message (
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
T() macro loose ends 2 (#2564)
Dragorn421
2025-06-04
Commit some assets/overlays/ (#2582)
Dragorn421
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-01-27
Reduce overlay dependencies on global.h (2) (#2442)
mzxrules
2025-01-23
Reduce overlay dependencies on global.h (1) (#2438)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-08
Document `ACTOR_FLAG_SFX_` flags and functions (#2162)
Dragorn421
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-09-24
Improve Matches: Part 4 (#1545)
engineer124
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-20
Some doc on actor overlays alloc types (#1266)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-03
Fix misc 9 (#1183)
Dragorn421
2022-03-19
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-17
Fix matrices documentation (#952)
Dragorn421
2021-11-08
Extract the assets from most of the overlays (#985)
louist103
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-04
Cleanup translation comments (#924)
Dragorn421
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-22
Big cleanup (#775)
louist103
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-02
En_Arrow OK (#648)
fig02
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-29
attchaedA/attachedB renamed to parent/child (#358)
fig02
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-04
Various SFX fixes (#237)
Roman971
2020-06-24
Rename culling related variables (#225)
fig02
2020-05-31
Actor Cleanups (#177)
fig02
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-05-01
More actor cleanup Part 1 (#107)
Roman971
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