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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Boss_Dodongo
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3 days
Remove src/ from include path and consider src/ includes in includes style (#...
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Dragorn421
2026-04-12
Correct field offsets in header files (#2730)
Philip Dubé
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-25
Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
Commit some assets/overlays/ (#2582)
Dragorn421
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-10
Cleanup colliders struct members 1 (#2462)
Dragorn421
2024-12-16
Rename event check flags for boss battles (#2376)
Jordan Longstaff
2024-12-13
Document Culling (#2318)
fig02
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-03-01
Mostly match retail bosses, part 1 (#1898)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-24
Improve Matches: Part 4 (#1545)
engineer124
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-07-03
Removed unnecessarily duplicated variable (#1508)
adaliaramon
2023-07-03
Ensure all boss title cards are extracted as IA8 (#1512)
Tom Overton
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-09-27
Rumble doc (#1375)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-11
BossDodongo_OverrideLimbDraw Better match? (#1322)
Derek Hensley
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-13
Fix misc 14 (#1279)
Dragorn421
2022-06-07
Update clang-tidy configuration in format.sh and apply fixes for a new check ...
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
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