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path: root/src/overlays/actors/ovl_Boss_Dodongo
AgeCommit message (Expand)Author
3 daysRemove src/ from include path and consider src/ includes in includes style (#...HEADmainDragorn421
2026-04-12Correct field offsets in header files (#2730)Philip Dubé
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-25Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-04Commit some assets/overlays/ (#2582)Dragorn421
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-10Cleanup colliders struct members 1 (#2462)Dragorn421
2024-12-16Rename event check flags for boss battles (#2376)Jordan Longstaff
2024-12-13Document Culling (#2318)fig02
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-03-01Mostly match retail bosses, part 1 (#1898)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-22Misc Cleanup (#1585)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-24Improve Matches: Part 4 (#1545)engineer124
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-07-03Removed unnecessarily duplicated variable (#1508)adaliaramon
2023-07-03Ensure all boss title cards are extracted as IA8 (#1512)Tom Overton
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24z_demo documentation (#1327)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-17`z_play`: Camera Docs and Cleanup (#1460)engineer124
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-15Quake Documentation Pass (#1402)engineer124
2022-10-07Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)engineer124
2022-10-04Skip compiling C-included files during the build (#1386)Roman971
2022-09-27Rumble doc (#1375)Tharo
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-07-11BossDodongo_OverrideLimbDraw Better match? (#1322)Derek Hensley
2022-06-20Format script improvements and use strict name checks (#1275)Roman971
2022-06-13Fix misc 14 (#1279)Dragorn421
2022-06-07Update clang-tidy configuration in format.sh and apply fixes for a new check ...Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971