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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Boss_Fd2
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5 days
Remove src/ from include path and consider src/ includes in includes style (#...
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Dragorn421
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-25
Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-10
Cleanup colliders struct members 1 (#2462)
Dragorn421
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-13
Document Culling (#2318)
fig02
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-03-04
Match retail BossFd2_UpdateMane (#1908)
cadmic
2024-03-01
Mostly match retail bosses, part 1 (#1898)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Use `DMG_` defines in code (#1245)
Dragorn421
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
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