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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Boss_Mo
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Author
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-25
Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-23
T() macro in overlays 3 (#2532)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-12
Cleanup colliders struct members 2 (#2465)
Dragorn421
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-16
Rename event check flags for boss battles (#2376)
Jordan Longstaff
2024-12-13
Document Culling (#2318)
fig02
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-10
Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)
cadmic
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-07
Pause doc: World map points (#2141)
Dragorn421
2024-09-06
Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)
cadmic
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-19
Allow building the Debug ROM without debug features (#2052)
cadmic
2024-08-19
Miscellaneous N64 actor changes (#2048)
cadmic
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-03-04
Match retail BossMo_DrawCore (#1907)
cadmic
2024-02-26
Mostly match retail bosses, part 2 (#1894)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-07
Player Docs: Propose Named Unions For Shared Variables (#1560)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-24
Improve Matches: Part 4 (#1545)
engineer124
2023-09-17
Name player's generic `actionVar`s (#1538)
fig02
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
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