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path: root/src/overlays/actors/ovl_Boss_Mo
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-25Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-23T() macro in overlays 3 (#2532)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-12Cleanup colliders struct members 2 (#2465)Dragorn421
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-16Rename event check flags for boss battles (#2376)Jordan Longstaff
2024-12-13Document Culling (#2318)fig02
2024-11-23Name Remaining Hookshot Actor Flags (#2306)fig02
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-10Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)cadmic
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-07Pause doc: World map points (#2141)Dragorn421
2024-09-06Clean up uses of !PLATFORM_N64 vs PLATFORM_GC (#2134)cadmic
2024-09-05Update Room Documentation (#2015)mzxrules
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-19Allow building the Debug ROM without debug features (#2052)cadmic
2024-08-19Miscellaneous N64 actor changes (#2048)cadmic
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-03-04Match retail BossMo_DrawCore (#1907)cadmic
2024-02-26Mostly match retail bosses, part 2 (#1894)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-10-07Player Docs: Propose Named Unions For Shared Variables (#1560)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-24Improve Matches: Part 4 (#1545)engineer124
2023-09-17Name player's generic `actionVar`s (#1538)fig02
2023-08-15Document z_lib Sfx Functions (#1470)engineer124