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path: root/src/overlays/actors/ovl_Boss_Sst
AgeCommit message (Expand)Author
3 daysRemove src/ from include path and consider src/ includes in includes style (#...HEADmainDragorn421
2026-08-31gActorSetupDls (#2802)Derek Hensley
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-25Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-08Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03Rename `damageEffect` -> `damageReaction` (#2554)Dragorn421
2025-04-26create ACTOR_FLAGS_CHECK_ALL (#2515)fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-15Use enums for settings in SRAM header (#2429)cadmic
2025-02-14Cleanup colliders 3 (#2467)Dragorn421
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Cleanup colliders struct members 2 (#2465)Dragorn421
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2024-12-16Rename event check flags for boss battles (#2376)Jordan Longstaff
2024-12-13Document Culling (#2318)fig02
2024-11-23Name Remaining Hookshot Actor Flags (#2306)fig02
2024-11-21Document Hookshot Attachment (#2300)fig02
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-17`PLAYER_STATE1_DEAD` (#2204)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-16[PAL N64] Match changes that first appear in NTSC 1.2 (#2201)cadmic
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-08Document `ACTOR_FLAG_SFX_` flags and functions (#2162)Dragorn421
2024-09-08Player Docs - Parallel (#2167)fig02
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-19Allow building the Debug ROM without debug features (#2052)cadmic
2024-08-12Match a bunch of overlay draw functions (#2034)cadmic
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-11[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)krm01
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-26Mostly match retail bosses, part 2 (#1894)cadmic
2024-01-12Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...Dragorn421
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-10-07Player Docs: Propose Named Unions For Shared Variables (#1560)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02