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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Boss_Sst
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Author
3 days
Remove src/ from include path and consider src/ includes in includes style (#...
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main
Dragorn421
2026-08-31
gActorSetupDls (#2802)
Derek Hensley
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-25
Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-08
Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
Rename `damageEffect` -> `damageReaction` (#2554)
Dragorn421
2025-04-26
create ACTOR_FLAGS_CHECK_ALL (#2515)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-02-26
Reduce dependencies on global.h (10) (#2490)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-15
Use enums for settings in SRAM header (#2429)
cadmic
2025-02-14
Cleanup colliders 3 (#2467)
Dragorn421
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Cleanup colliders struct members 2 (#2465)
Dragorn421
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2024-12-16
Rename event check flags for boss battles (#2376)
Jordan Longstaff
2024-12-13
Document Culling (#2318)
fig02
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-11-21
Document Hookshot Attachment (#2300)
fig02
2024-09-28
[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)
cadmic
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-17
`PLAYER_STATE1_DEAD` (#2204)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-16
[PAL N64] Match changes that first appear in NTSC 1.2 (#2201)
cadmic
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-08
Document `ACTOR_FLAG_SFX_` flags and functions (#2162)
Dragorn421
2024-09-08
Player Docs - Parallel (#2167)
fig02
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-19
Allow building the Debug ROM without debug features (#2052)
cadmic
2024-08-12
Match a bunch of overlay draw functions (#2034)
cadmic
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-11
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
krm01
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-26
Mostly match retail bosses, part 2 (#1894)
cadmic
2024-01-12
Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...
Dragorn421
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-07
Player Docs: Propose Named Unions For Shared Variables (#1560)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
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