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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Boss_Tw
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2 days
Remove src/ from include path and consider src/ includes in includes style (#...
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Dragorn421
2026-02-22
Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)
Dragorn421
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-22
Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)
Dragorn421
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-25
Finalize and commit `object_link_boy` (#2528)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-16
Rename event check flags for boss battles (#2376)
Jordan Longstaff
2024-12-13
Document Culling (#2318)
fig02
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-10-10
Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)
cadmic
2024-09-26
Fix typos found by codespell (#2229)
cadmic
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-07
[ntsc-1.2] Match z_file_choose.c and z_boss_tw.c (#2146)
cadmic
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-07-17
Fix a couple of render modes (#1994)
Tharo
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-26
Mostly match retail bosses, part 2 (#1894)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-12-15
name shock and burn functions (#1594)
fig02
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-24
Improve Matches: Part 4 (#1545)
engineer124
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-07-03
Ensure all boss title cards are extracted as IA8 (#1512)
Tom Overton
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
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