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path: root/src/overlays/actors/ovl_Boss_Tw
AgeCommit message (Expand)Author
2 daysRemove src/ from include path and consider src/ includes in includes style (#...HEADmainDragorn421
2026-02-22Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)Dragorn421
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-25Finalize and commit `object_link_boy` (#2528)Dragorn421
2025-05-18New assets system (#2481)Dragorn421
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-11variables.h cleaning: migrate audio variables (#2504)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-16Rename event check flags for boss battles (#2376)Jordan Longstaff
2024-12-13Document Culling (#2318)fig02
2024-11-23Name Remaining Hookshot Actor Flags (#2306)fig02
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
2024-10-10Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)cadmic
2024-09-26Fix typos found by codespell (#2229)cadmic
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-07[ntsc-1.2] Match z_file_choose.c and z_boss_tw.c (#2146)cadmic
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-07-17Fix a couple of render modes (#1994)Tharo
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-26Mostly match retail bosses, part 2 (#1894)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-12-15name shock and burn functions (#1594)fig02
2023-11-22Misc Cleanup (#1585)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-24Improve Matches: Part 4 (#1545)engineer124
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-07-03Ensure all boss title cards are extracted as IA8 (#1512)Tom Overton
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24z_demo documentation (#1327)fig02
2022-12-24speedXZ -> speed (#1477)fig02