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path: root/src/overlays/actors/ovl_Boss_Va
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03Rename `damageEffect` -> `damageReaction` (#2554)Dragorn421
2025-04-26add array_count.h (#2514)fig02
2025-04-11variables.h cleaning: migrate audio variables (#2504)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-14Cleanup colliders 3 (#2467)Dragorn421
2025-02-14Identify some unaccounted and blob asset data (#1953)cadmic
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-12Cleanup colliders struct members 2 (#2465)Dragorn421
2024-12-16Rename event check flags for boss battles (#2376)Jordan Longstaff
2024-12-13Document Culling (#2318)fig02
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-12[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)cadmic
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Pause doc: Cursor drawing (#2159)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-26Mostly match retail bosses, part 2 (#1894)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-22Misc Cleanup (#1585)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-24Improve Matches: Part 4 (#1545)engineer124
2023-07-03Ensure all boss title cards are extracted as IA8 (#1512)Tom Overton
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24z_demo documentation (#1327)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-17`z_play`: Camera Docs and Cleanup (#1460)engineer124
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal