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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Boss_Va
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Author
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
Rename `damageEffect` -> `damageReaction` (#2554)
Dragorn421
2025-04-26
add array_count.h (#2514)
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-14
Cleanup colliders 3 (#2467)
Dragorn421
2025-02-14
Identify some unaccounted and blob asset data (#1953)
cadmic
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-12
Cleanup colliders struct members 2 (#2465)
Dragorn421
2024-12-16
Rename event check flags for boss battles (#2376)
Jordan Longstaff
2024-12-13
Document Culling (#2318)
fig02
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-08
Document `Player_ChooseNextIdleAnim` (#2262)
fig02
2024-09-26
[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)
Dragorn421
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Pause doc: Cursor drawing (#2159)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-26
Mostly match retail bosses, part 2 (#1894)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-24
Improve Matches: Part 4 (#1545)
engineer124
2023-07-03
Ensure all boss title cards are extracted as IA8 (#1512)
Tom Overton
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
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