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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Demo_Go
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Author
2026-02-25
Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...
Tharo
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-03-27
T() macro in overlays 2 (#2487)
Dragorn421
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-02-20
Match retail demo actors (#1745)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-10
Document code_8006BA00 (Audio Sound Sources) (#997)
engineer124
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-11-30
Misc Cleanup 2 (#1007)
Dragorn421
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-11-24
Even more objects (#913)
louist103
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-07-04
z_En_Ossan and dependencies (#824)
mzxrules
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-02-02
Fix most actor compiler warnings (#656)
EllipticEllipsis
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-09
Some cleanup and docs for z_skelanime (#601)
petrie911
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-26
Consistent naming for Math_ functions (#542)
petrie911
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-11-23
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-08-08
z_skin_matrix.c decompiled (1 non matching, 1 non equivalent) (#243)
AdamKiddle
2020-07-22
Finished ovl_Demo_Go (#287)
Ethan Roseman
2020-07-04
Various SFX fixes (#237)
Roman971
2020-06-24
Rename culling related variables (#225)
fig02
2020-05-20
Create Macros for Cutscene Data (#63)
Tharo
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