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path: root/src/overlays/actors/ovl_Door_Shutter
AgeCommit message (Expand)Author
31 hoursRemove src/ from include path and consider src/ includes in includes style (#...HEADmainDragorn421
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2024-12-16Rename event check flags for boss battles (#2376)Jordan Longstaff
2024-12-13Document Culling (#2318)fig02
2024-12-08Document Player Params (#2307)fig02
2024-10-10Name talking action related things (#2260)fig02
2024-10-01[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)cadmic
2024-09-21PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)fig02
2024-09-17`PLAYER_STATE1_DEAD` (#2204)fig02
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-08Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)fig02
2024-09-05Update Room Documentation (#2015)mzxrules
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-11[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)krm01
2024-08-10Add "do {} while (0);" to CLOSE_DISPS (#2025)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-02Match retail text for some actors :heart: (#1912)Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-10-27libc cleanup (#1568)Tharo
2023-10-07Player Docs: Propose Named Unions For Shared Variables (#1560)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-18DoorShutter logic docs (#1418)Dragorn421
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-05Cleanup post good scene names (#1452)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-16Update item names (#1376)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-24Documentation pass on `DoorShutter` (#1352)Dragorn421
2022-10-15Quake Documentation Pass (#1402)engineer124
2022-10-12Document object_bdoor (boss doors) (#1403)Tom Overton
2022-10-12Doc dynapoly move flags (#1372)Dragorn421
2022-09-27Rumble doc (#1375)Tharo
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Doc pass on EnDoor and transition actors (#1243)Dragorn421
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124