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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Door_Shutter
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Author
31 hours
Remove src/ from include path and consider src/ includes in includes style (#...
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Dragorn421
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2024-12-16
Rename event check flags for boss battles (#2376)
Jordan Longstaff
2024-12-13
Document Culling (#2318)
fig02
2024-12-08
Document Player Params (#2307)
fig02
2024-10-10
Name talking action related things (#2260)
fig02
2024-10-01
[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)
cadmic
2024-09-21
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
fig02
2024-09-17
`PLAYER_STATE1_DEAD` (#2204)
fig02
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-08
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
fig02
2024-09-05
Update Room Documentation (#2015)
mzxrules
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-11
[Doc] name function func_8002DBD0 to Actor_WorldToActorCoords (#2029)
krm01
2024-08-10
Add "do {} while (0);" to CLOSE_DISPS (#2025)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-02
Match retail text for some actors :heart: (#1912)
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-27
libc cleanup (#1568)
Tharo
2023-10-07
Player Docs: Propose Named Unions For Shared Variables (#1560)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-18
DoorShutter logic docs (#1418)
Dragorn421
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-16
Update item names (#1376)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-24
Documentation pass on `DoorShutter` (#1352)
Dragorn421
2022-10-15
Quake Documentation Pass (#1402)
engineer124
2022-10-12
Document object_bdoor (boss doors) (#1403)
Tom Overton
2022-10-12
Doc dynapoly move flags (#1372)
Dragorn421
2022-09-27
Rumble doc (#1375)
Tharo
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Doc pass on EnDoor and transition actors (#1243)
Dragorn421
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
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