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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Efc_Erupc
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-07-05
Minor Misc Cleanup 3 (#1502)
engineer124
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-12-24
z_demo documentation (#1327)
fig02
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-02
Document Sequence Cutscene Effects (Sequence 109) (#1246)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-08
Cleanup pass on in-actor effects systems (#1167)
Dragorn421
2022-03-16
Fix misc 8 (#1150)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-22
Symbol cleanup (#897)
Dragorn421
2021-04-27
Document BodyBreak (en_part, body part spawner) (#797)
fig02
2021-04-25
ovl_Efc_Erupc OK (#773)
mzxrules
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2020-12-01
Add remaining undefined syms (#500)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-24
Fix actor init vars brace style under bootstrap comments
Roman971
2020-03-22
Partially format header files
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker