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path: root/src/overlays/actors/ovl_Eff_Dust
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-09-16Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)fig02
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-06-24Fix misc 22 (#1971)Dragorn421
2024-02-24Match En actors A-C, and a few more (#1890)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-09-20improve matches (#1542)engineer124
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-06-20Format script improvements and use strict name checks (#1275)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-17Defines for player state flags (#1081)Dragorn421
2022-01-11Document undocumented matrix functions (#955)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-30Name the coordinate transformation matrices (#1042)engineer124
2021-11-08Extract the assets from most of the overlays (#985)louist103
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Big cleanup (#775)louist103
2021-02-12ovl_Eff_Dust OK (#655)Anghelo Carvajal
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2020-12-01Add remaining undefined syms (#500)petrie911
2020-10-03libultra cleanup (#215)Random
2020-07-19Bg_Heavy_Block and Eff_Ss_Dust (#258)fig02
2020-05-05More actor cleanup Part 3 (#118)Roman971
2020-05-04More actor cleanup Part 2 (#116)Roman971
2020-04-14Big actor cleanup (fixed) (#69)Lucas Shaw
2020-03-24Fix actor init vars brace style under bootstrap commentsRoman971
2020-03-22Partially format header filesRoman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker