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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Eff_Dust
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Author
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-09-16
Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)
fig02
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-06-24
Fix misc 22 (#1971)
Dragorn421
2024-02-24
Match En actors A-C, and a few more (#1890)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-09-20
improve matches (#1542)
engineer124
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-30
Name the coordinate transformation matrices (#1042)
engineer124
2021-11-08
Extract the assets from most of the overlays (#985)
louist103
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Big cleanup (#775)
louist103
2021-02-12
ovl_Eff_Dust OK (#655)
Anghelo Carvajal
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2020-12-01
Add remaining undefined syms (#500)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-07-19
Bg_Heavy_Block and Eff_Ss_Dust (#258)
fig02
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-24
Fix actor init vars brace style under bootstrap comments
Roman971
2020-03-22
Partially format header files
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker