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path: root/src/overlays/actors/ovl_En_Bili
AgeCommit message (Expand)Author
2026-04-24`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)Dragorn421
2026-02-25Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-12Assets: Move limb enums into xmls 1 (#2625)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03Rename `damageEffect` -> `damageReaction` (#2554)Dragorn421
2025-02-26Reduce dependencies on global.h (10) (#2490)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-11-05Document Arrow Related Actor Flags (#2284)fig02
2024-10-01[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)cadmic
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-08Document `ACTOR_FLAG_SFX_` flags and functions (#2162)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-24Match En actors A-C, and a few more (#1890)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-15Quake Documentation Pass (#1402)engineer124
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-20Format script improvements and use strict name checks (#1275)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Use `DMG_` defines in code (#1245)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-04Fix misc 11 (#1209)Dragorn421
2022-04-18document most navi enemies as enum type (#1110)playerskel
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-10Document code_8006BA00 (Audio Sound Sources) (#997)engineer124
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-28Cleanup unnecessary &'s on function/array pointers (#1031)Roman971
2021-11-08Extract the assets from most of the overlays (#985)louist103
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Big cleanup (#775)louist103