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path: root/src/overlays/actors/ovl_En_Butte
AgeCommit message (Expand)Author
33 hoursRemove src/ from include path and consider src/ includes in includes style (#...HEADmainDragorn421
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-25Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-07`WeaponInfo` docs (#1596)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-26Cleanup colliders 4 (#2470)Dragorn421
2025-05-25T() macro in overlays 5 (#2537)Dragorn421
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-10Cleanup colliders struct members 1 (#2462)Dragorn421
2024-12-13Document Culling (#2318)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-19Struct Returns (#1574)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-11-16Update item names (#1376)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-09`PlayerActionParam` -> `PlayerItemAction` (#1394)Dragorn421
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-20Format script improvements and use strict name checks (#1275)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-02-20sword -> meleeWeapon (#1147)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-10Document code_8006BA00 (Audio Sound Sources) (#997)engineer124
2022-01-11Document undocumented matrix functions (#955)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-28Cleanup unnecessary &'s on function/array pointers (#1031)Roman971
2021-10-02Fix/cleanup/rephrase miscellaneous stuff (#983)Dragorn421
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-05-26Decompile a bunch of objects (#603)louist103
2021-03-20PreRender decomped and equivalent (one small non-matching) (#723)petrie911
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02