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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Butte
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Author
33 hours
Remove src/ from include path and consider src/ includes in includes style (#...
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Dragorn421
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-25
Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-07
`WeaponInfo` docs (#1596)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-26
Cleanup colliders 4 (#2470)
Dragorn421
2025-05-25
T() macro in overlays 5 (#2537)
Dragorn421
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-10
Cleanup colliders struct members 1 (#2462)
Dragorn421
2024-12-13
Document Culling (#2318)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-19
Struct Returns (#1574)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-11-16
Update item names (#1376)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-09
`PlayerActionParam` -> `PlayerItemAction` (#1394)
Dragorn421
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-03-19
Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)
Dragorn421
2022-02-20
sword -> meleeWeapon (#1147)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-10
Document code_8006BA00 (Audio Sound Sources) (#997)
engineer124
2022-01-11
Document undocumented matrix functions (#955)
Dragorn421
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-10-02
Fix/cleanup/rephrase miscellaneous stuff (#983)
Dragorn421
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-05-26
Decompile a bunch of objects (#603)
louist103
2021-03-20
PreRender decomped and equivalent (one small non-matching) (#723)
petrie911
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
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