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AgeCommit message (Expand)Author
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-13change flag name (#2194)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-11-25Document NPC talking and player tracking (#1426)Lauri Koskela
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-16Rename scene lists (#1344)fig02
2022-08-30Fix misc 16 (#1371)Dragorn421
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
2022-04-03Angle cleanup - miscellaneous (#1159)Dragorn421
2022-03-13Angle cleanup - `RADF_TO_BINANG` (#1155)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-11Cleanup around some generic animation info structs (#1059)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-11-01Clean up some float literals (#972)petrie911
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Big cleanup (#775)louist103
2021-08-15Global Context And General Cleanup (#863)Zelllll
2021-05-30"Decompile" more objects. (#784)louist103