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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Dh
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Author
2026-04-24
`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)
Dragorn421
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-25
Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
Rename `damageEffect` -> `damageReaction` (#2554)
Dragorn421
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-12
Cleanup colliders struct members 2 (#2465)
Dragorn421
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-21
Document `autoLockOnActor` (#2212)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-26
Match En actors D-G (#1889)
cadmic
2024-01-12
Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, `ACTOR_FLAG_IGNORE_POINT_LIGH...
Dragorn421
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Use `DMG_` defines in code (#1245)
Dragorn421
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-18
document most navi enemies as enum type (#1110)
playerskel
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-18
Defines for `Actor#bgCheckFlags` (#1126)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-23
Whitespace (#1112)
playerskel
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-28
Cleanup unnecessary &'s on function/array pointers (#1031)
Roman971
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
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