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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Elf
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3 days
Remove src/ from include path and consider src/ includes in includes style (#...
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main
Dragorn421
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-09-30
Name Talking Related Actor Flags (#2230)
fig02
2024-09-27
[includes] Explicit global.h includes for z_player (#2235)
Dragorn421
2024-09-25
Player Docs: `Player_ActionChange_6`, Rolling and Put Away (#1949)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-05
unk_664 -> focusActor [Target Docs 5/?] (#2126)
fig02
2024-09-03
Document Target_Update [Target Docs 4/?] (#2123)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-02-26
Match En actors D-G (#1889)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
Document elf_message scripting system (#1398)
fig02
2022-08-30
Fix RaycastFloor flags (#1328)
mzxrules
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-20
Document Viewpoints and Scene Cam Types (#1285)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-06-03
Fix a number of warnings when compiling with GCC (#1239)
Tharo
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-17
Doc misc 5 (#1223)
Dragorn421
2022-05-10
Various minor cleanups (#1218)
Roman971
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-03-08
Document/fix `Player.bodyPartsPos` usage (#1141)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-17
Defines for player state flags (#1081)
Dragorn421
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-09-20
Decompile z_kankyo (#956)
petrie911
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