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path: root/src/overlays/actors/ovl_En_Elf
AgeCommit message (Expand)Author
3 daysRemove src/ from include path and consider src/ includes in includes style (#...HEADmainDragorn421
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-27[includes] Explicit global.h includes for z_player (#2235)Dragorn421
2024-09-25Player Docs: `Player_ActionChange_6`, Rolling and Put Away (#1949)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-05unk_664 -> focusActor [Target Docs 5/?] (#2126)fig02
2024-09-03Document Target_Update [Target Docs 4/?] (#2123)fig02
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-02-26Match En actors D-G (#1889)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-22Misc Cleanup (#1585)engineer124
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24z_demo documentation (#1327)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-15Document elf_message scripting system (#1398)fig02
2022-08-30Fix RaycastFloor flags (#1328)mzxrules
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-20Document Viewpoints and Scene Cam Types (#1285)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-21PlayState Rename (#1231)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-17Doc misc 5 (#1223)Dragorn421
2022-05-10Various minor cleanups (#1218)Roman971
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-03-08Document/fix `Player.bodyPartsPos` usage (#1141)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-17Defines for player state flags (#1081)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-09-20Decompile z_kankyo (#956)petrie911