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path: root/src/overlays/actors/ovl_En_Encount1
AgeCommit message (Expand)Author
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-08-24T() macro 4 (#2084)Dragorn421
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-04-28Rename yDistToWater -> depthInWater (#1950)cadmic
2024-02-13Match even more retail actors (#1720)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-19`z_en_reeba` doc (#1442)blackgamma7
2022-12-05Cleanup post good scene names (#1452)Dragorn421
2022-11-26Document Surface Material (#1447)engineer124
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-08-30Fix RaycastFloor flags (#1328)mzxrules
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-31Doc, macros, enums for `SurfaceType.data` (#1293)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-04-30Fix misc 10 (#1208)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-02-02Documentation for fault.c and fault_drawer.c (#1106)Tharo
2022-01-17Defines for player state flags (#1081)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-09-28Format all translation comments like `// "..."` (hopefully all of them) (#986)Dragorn421
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Big cleanup (#775)louist103
2021-03-31OnePointDemo OK (#719)petrie911
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-08z_bgcheck.c, 800430A0.c, 80043480.c (#256)mzxrules
2020-12-31En_Tite OK (#555)AdamKiddle
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-11-23En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)petrie911
2020-11-19EnEncount1 (#457)petrie911
2020-10-04en_reeba OK (#434)fig02
2020-10-03libultra cleanup (#215)Random
2020-05-05More actor cleanup Part 3 (#118)Roman971
2020-05-04More actor cleanup Part 2 (#116)Roman971
2020-04-14Big actor cleanup (fixed) (#69)Lucas Shaw
2020-03-24Fix actor init vars brace style under bootstrap commentsRoman971