| Age | Commit message (Expand) | Author |
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-04-23 | macros.h 1/?: `PRINTF` and `T` (#2509) | fig02 |
| 2025-02-16 | Reduce overlay dependencies on global.h (7) (#2472) | mzxrules |
| 2025-02-05 | Reduce overlay dependencies on global.h (3) (#2449) | mzxrules |
| 2024-12-13 | Document Culling (#2318) | fig02 |
| 2024-11-17 | Decouple Debug Features From gc-eu-mq-dbg (#2296) | fig02 |
| 2024-09-07 | Document Attention/Lock-on Related Actor Flags (#2161) | fig02 |
| 2024-08-24 | T() macro 4 (#2084) | Dragorn421 |
| 2024-08-14 | Generic actor params getters (#1359) | Tharo |
| 2024-08-12 | Add names to all typedef'd structs, unions, and enums (#2028) | cadmic |
| 2024-08-02 | `InitVars` -> `Profile` (#2011) | fig02 |
| 2024-04-28 | Rename yDistToWater -> depthInWater (#1950) | cadmic |
| 2024-02-13 | Match even more retail actors (#1720) | cadmic |
| 2024-01-12 | Replace most osSyncPrintf calls with PRINTF macro (#1598) | cadmic |
| 2023-10-30 | Remove `(ActorFunc)` casts in initvars (#1571) | Dragorn421 |
| 2022-12-19 | `z_en_reeba` doc (#1442) | blackgamma7 |
| 2022-12-05 | Cleanup post good scene names (#1452) | Dragorn421 |
| 2022-11-26 | Document Surface Material (#1447) | engineer124 |
| 2022-11-26 | Name scenes (scene enum, entrance enum, various identifiers) (#1343) | Dragorn421 |
| 2022-11-01 | Rename `vt.h` to `terminal.h` (#1339) | Dragorn421 |
| 2022-10-24 | Remove `const` from `ActorInit` initvars declarations (#1417) | Dragorn421 |
| 2022-08-30 | Fix RaycastFloor flags (#1328) | mzxrules |
| 2022-07-31 | sceneNum -> sceneId (#1338) | Derek Hensley |
| 2022-07-31 | Doc, macros, enums for `SurfaceType.data` (#1293) | Dragorn421 |
| 2022-05-21 | PlayState Rename (#1231) | fig02 |
| 2022-04-30 | Fix misc 10 (#1208) | Dragorn421 |
| 2022-02-18 | Defines for `Actor#bgCheckFlags` (#1126) | Dragorn421 |
| 2022-02-06 | New relocation-generating program (#1016) | EllipticEllipsis |
| 2022-02-02 | Documentation for fault.c and fault_drawer.c (#1106) | Tharo |
| 2022-01-17 | Defines for player state flags (#1081) | Dragorn421 |
| 2021-12-05 | Use defines for actor flags (#873) | Dragorn421 |
| 2021-12-04 | Remove THIS macro (#1047) | fig02 |
| 2021-09-28 | Format all translation comments like `// "..."` (hopefully all of them) (#986) | Dragorn421 |
| 2021-09-15 | Fix all headers to comply with C standard (#957) | louist103 |
| 2021-09-01 | Remove InitVars declarations from actor headers (#939) | Roman971 |
| 2021-08-31 | Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(... | engineer124 |
| 2021-08-22 | Big cleanup (#775) | louist103 |
| 2021-03-31 | OnePointDemo OK (#719) | petrie911 |
| 2021-01-18 | Actor Struct Changes (and a few related things) (#617) | fig02 |
| 2021-01-08 | z_bgcheck.c, 800430A0.c, 80043480.c (#256) | mzxrules |
| 2020-12-31 | En_Tite OK (#555) | AdamKiddle |
| 2020-12-26 | Consistent naming for Math_ functions (#542) | petrie911 |
| 2020-11-23 | En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493) | petrie911 |
| 2020-11-19 | EnEncount1 (#457) | petrie911 |
| 2020-10-04 | en_reeba OK (#434) | fig02 |
| 2020-10-03 | libultra cleanup (#215) | Random |
| 2020-05-05 | More actor cleanup Part 3 (#118) | Roman971 |
| 2020-05-04 | More actor cleanup Part 2 (#116) | Roman971 |
| 2020-04-14 | Big actor cleanup (fixed) (#69) | Lucas Shaw |
| 2020-03-24 | Fix actor init vars brace style under bootstrap comments | Roman971 |