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path: root/src/overlays/actors/ovl_En_Fd
AgeCommit message (Expand)Author
2026-08-31gActorSetupDls (#2802)Derek Hensley
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-25Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-26create ACTOR_FLAGS_CHECK_ALL (#2515)fig02
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-10Cleanup colliders struct members 1 (#2462)Dragorn421
2024-12-13Document Culling (#2318)fig02
2024-11-23Name Remaining Hookshot Actor Flags (#2306)fig02
2024-11-21Document Hookshot Attachment (#2300)fig02
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-01[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)cadmic
2024-09-26Fix typos found by codespell (#2229)cadmic
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-08Document `ACTOR_FLAG_SFX_` flags and functions (#2162)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-08-18Add DEG_TO_BINANG2/RAD_TO_BINANG2 to match ntsc-1.2 z_en_gs.c, z_en_mm.c, z_e...cadmic
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Match a bunch of overlay draw functions (#2034)cadmic
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-26Match En actors D-G (#1889)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-09-20improve matches (#1542)engineer124
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Use `DMG_` defines in code (#1245)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-04-24Angle cleanup - macros names (#1193)Dragorn421
2022-04-18document most navi enemies as enum type (#1110)playerskel
2022-04-08Cleanup pass on in-actor effects systems (#1167)Dragorn421
2022-03-13Angle cleanup - `RADF_TO_BINANG` (#1155)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-11Cleanup around some generic animation info structs (#1059)Dragorn421