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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Fr
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Author
2026-08-31
Document pass on WaterBox code (#2695)
mzxrules
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-28
T() macro in overlays 7 (#2545)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-21
Restructure event flags in z64save.h (1/?) (#2380)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-09-26
Fix typos found by codespell (#2229)
cadmic
2024-09-13
change flag name (#2194)
fig02
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-02-13
Match even more retail actors (#1720)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-12
Fix misc 21 (#1573)
Dragorn421
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-17
Use `long` over `int` for s32/u32 types (#1546)
Tharo
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2023-01-02
Cleanup player speed and yaw variable names (#1480)
fig02
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
speedXZ -> speed (#1477)
fig02
2022-12-20
Name `Message_StartOcarina` and related things (#1473)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-21
improve matches (#1413)
engineer124
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2022-05-08
Document `eventChkInf` usage of frogs played songs flags (#1211)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-24
Angle cleanup - macros names (#1193)
Dragorn421
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