summaryrefslogtreecommitdiff
path: root/src/overlays/actors/ovl_En_Fr
AgeCommit message (Expand)Author
2026-08-31Document pass on WaterBox code (#2695)mzxrules
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-28T() macro in overlays 7 (#2545)Dragorn421
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-21Restructure event flags in z64save.h (1/?) (#2380)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-09-26Fix typos found by codespell (#2229)cadmic
2024-09-13change flag name (#2194)fig02
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-02-13Match even more retail actors (#1720)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-12Fix misc 21 (#1573)Dragorn421
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-17Use `long` over `int` for s32/u32 types (#1546)Tharo
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2023-01-02Cleanup player speed and yaw variable names (#1480)fig02
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24speedXZ -> speed (#1477)fig02
2022-12-20Name `Message_StartOcarina` and related things (#1473)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-21improve matches (#1413)engineer124
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-12Enable more IDO warnings and apply fixes (#1264)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-05-09Audio Ocarina Documentation (#1026)engineer124
2022-05-08Document `eventChkInf` usage of frogs played songs flags (#1211)Dragorn421
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-24Angle cleanup - macros names (#1193)Dragorn421