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2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-12Assets: Move limb enums into xmls 2 (#2626)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-28T() macro in overlays 7 (#2545)Dragorn421
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-27Restructure event flags in z64save.h (2/?): Carpenters (#2385)mzxrules
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-11-27Document Actor "Fidget Tables" (#2287)Leonid Kapitonov
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-13change flag name (#2194)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-12-05Cleanup post good scene names (#1452)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-16Update item names (#1376)Dragorn421
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)Derek Hensley
2022-05-21PlayState Rename (#1231)fig02
2022-05-20Document `eventChkInf` usage of freed carpenters flags (#1210)Dragorn421
2022-05-17Doc misc 5 (#1223)Dragorn421
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02