summaryrefslogtreecommitdiff
path: root/src/overlays/actors/ovl_En_Hs/z_en_hs.c
AgeCommit message (Expand)Author
2026-05-23Document `EnHs` and `EnHs2` (Carpenter's son) (#2758)Jordan Longstaff
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-31T() macro in overlays 8 (#2551)Dragorn421
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-14document `func_8002F368` (#2358)Leonid Kapitonov
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-13change flag name (#2194)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-11-16Document Timers (#1412)engineer124
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-02Various minor fixes (#1383)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-06-03Doc Actor Rotation Functions (last 4 funcs in actor.c) (#1249)Derek Hensley
2022-05-21PlayState Rename (#1231)fig02
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-09-28Format all translation comments like `// "..."` (hopefully all of them) (#986)Dragorn421
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Symbol cleanup (#897)Dragorn421
2021-08-22Big cleanup (#775)louist103
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2021-01-17Document Collision_Check (#468)petrie911
2021-01-09Some cleanup and docs for z_skelanime (#601)petrie911
2020-12-31En_Tite OK (#555)AdamKiddle
2020-12-29Docs for the Anime part of SkelAnime (#517)petrie911
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-12-03ovl_En_Hs (#508)maekclena
2020-12-01Add remaining undefined syms (#500)petrie911
2020-05-04More actor cleanup Part 2 (#116)Roman971
2020-04-14Big actor cleanup (fixed) (#69)Lucas Shaw