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path: root/src/overlays/actors/ovl_En_In
AgeCommit message (Expand)Author
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-15Assets: Move limb enums into xmls 3 (#2630)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2024-12-21Restructure event flags in z64save.h (1/?) (#2380)mzxrules
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-25[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)cadmic
2024-09-23Standardize "ActorMovement" over "ActorMove" (#2214)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-13change flag name (#2194)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-06-21Rename `ANIM_FLAG_0` to `ANIM_FLAG_UPDATE_XZ` (#1964)fig02
2024-06-18Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2024-01-05Fixed minor style inconsistencies for CollisionCheckInfoInit (#1603)Phil
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-09-20improve matching (#1543)engineer124
2023-09-19Doc/Cleanup pass on object handling (#1227)Dragorn421
2023-08-15Placeholder names for skelanime moveflags (#1489)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2022-12-24z_demo documentation (#1327)fig02
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-12-18Clean up NPC player interaction usages (#1458)Lauri Koskela
2022-12-17`z_play`: Camera Docs and Cleanup (#1460)engineer124
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-25Document NPC talking and player tracking (#1426)Lauri Koskela
2022-11-22Document Hud Mode (#1323)engineer124
2022-11-16Document Timers (#1412)engineer124
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-15Document Talon (En_Ta) (#1348)Lauri Koskela
2022-08-30Fix misc 16 (#1371)Dragorn421