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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_In
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Author
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-15
Assets: Move limb enums into xmls 3 (#2630)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2024-12-21
Restructure event flags in z64save.h (1/?) (#2380)
mzxrules
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-09-30
Name Talking Related Actor Flags (#2230)
fig02
2024-09-25
[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)
cadmic
2024-09-23
Standardize "ActorMovement" over "ActorMove" (#2214)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-13
change flag name (#2194)
fig02
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-06-21
Rename `ANIM_FLAG_0` to `ANIM_FLAG_UPDATE_XZ` (#1964)
fig02
2024-06-18
Revamp "AnimationContext" Docs, now called "AnimTaskQueue" (#1941)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-08
Introduce Face Reaction Enum (#1586)
engineer124
2024-01-05
Fixed minor style inconsistencies for CollisionCheckInfoInit (#1603)
Phil
2023-11-19
Document Actor "OfferTalk" (#1567)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-09-20
improve matching (#1543)
engineer124
2023-09-19
Doc/Cleanup pass on object handling (#1227)
Dragorn421
2023-08-15
Placeholder names for skelanime moveflags (#1489)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-12-18
Clean up NPC player interaction usages (#1458)
Lauri Koskela
2022-12-17
`z_play`: Camera Docs and Cleanup (#1460)
engineer124
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-25
Document NPC talking and player tracking (#1426)
Lauri Koskela
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-16
Document Timers (#1412)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
Document Talon (En_Ta) (#1348)
Lauri Koskela
2022-08-30
Fix misc 16 (#1371)
Dragorn421
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