| Age | Commit message (Expand) | Author |
| 2025-06-28 | Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam... | Dragorn421 |
| 2025-06-15 | Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT... | Dragorn421 |
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-05-31 | T() macro in overlays 8 (#2551) | Dragorn421 |
| 2025-04-24 | Use official macros for Physical Address conversion (#2511) | fig02 |
| 2025-04-23 | macros.h 1/?: `PRINTF` and `T` (#2509) | fig02 |
| 2025-02-19 | Reduce overlay dependencies on global.h (8) (#2478) | mzxrules |
| 2025-02-16 | Reduce overlay dependencies on global.h (7) (#2472) | mzxrules |
| 2025-02-13 | Reduce overlay dependencies on global.h (6) (#2468) | mzxrules |
| 2025-02-12 | Reduce overlay dependencies on global.h (5) (#2466) | mzxrules |
| 2024-12-14 | document `func_8002F368` (#2358) | Leonid Kapitonov |
| 2024-12-13 | Document Culling (#2318) | fig02 |
| 2024-12-02 | Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309) | Tharo |
| 2024-11-27 | Document Actor "Fidget Tables" (#2287) | Leonid Kapitonov |
| 2024-10-01 | [ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251) | cadmic |
| 2024-09-16 | Colliders: elemType -> elemMaterial (#2189) | Dragorn421 |
| 2024-09-13 | change flag name (#2194) | fig02 |
| 2024-09-11 | Colliders: colType -> colMaterial (#2186) | Dragorn421 |
| 2024-09-07 | Document Attention/Lock-on Related Actor Flags (#2161) | fig02 |
| 2024-09-07 | Target -> Attention (System Rename) (#2149) | fig02 |
| 2024-09-04 | istargeted -> islockedon (#2132) | fig02 |
| 2024-08-14 | Generic actor params getters (#1359) | Tharo |
| 2024-08-12 | Add names to all typedef'd structs, unions, and enums (#2028) | cadmic |
| 2024-08-02 | `InitVars` -> `Profile` (#2011) | fig02 |
| 2024-03-04 | Colliders: change "touch, bump" to AT and AC (elems) (#1637) | Dragorn421 |
| 2024-01-12 | Replace most osSyncPrintf calls with PRINTF macro (#1598) | cadmic |
| 2024-01-09 | Create debug macros for common functions (#1597) | cadmic |
| 2024-01-08 | Introduce Face Reaction Enum (#1586) | engineer124 |
| 2023-10-30 | Remove `(ActorFunc)` casts in initvars (#1571) | Dragorn421 |
| 2023-09-19 | Doc/Cleanup pass on object handling (#1227) | Dragorn421 |
| 2023-07-05 | Minor Misc Cleanup 3 (#1502) | engineer124 |
| 2023-01-12 | DbCamera to DebugCamera (#1482) | engineer124 |
| 2022-12-30 | Name movement related functions in z_actor (#1476) | fig02 |
| 2022-12-18 | Clean up NPC player interaction usages (#1458) | Lauri Koskela |
| 2022-12-12 | `z_actor` documentation pass (#1445) | Anghelo Carvajal |
| 2022-11-26 | Name scenes (scene enum, entrance enum, various identifiers) (#1343) | Dragorn421 |
| 2022-11-25 | Document NPC talking and player tracking (#1426) | Lauri Koskela |
| 2022-11-21 | Document En_Ko Animations (#1306) | Charles Averill |
| 2022-11-16 | Update item names (#1376) | Dragorn421 |
| 2022-11-01 | Rename `vt.h` to `terminal.h` (#1339) | Dragorn421 |
| 2022-10-24 | Remove `const` from `ActorInit` initvars declarations (#1417) | Dragorn421 |
| 2022-08-26 | use correct name for player trade item comparison in en_ko (#1365) | mracsys |
| 2022-07-31 | sceneNum -> sceneId (#1338) | Derek Hensley |
| 2022-07-30 | Rename "Sound" to "Sfx" (#1292) | engineer124 |
| 2022-06-06 | Fix asset file includes to always start with assets/ (#1260) | Roman971 |
| 2022-06-03 | Fix a number of warnings when compiling with GCC (#1239) | Tharo |
| 2022-05-21 | PlayState Rename (#1231) | fig02 |
| 2022-04-29 | Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev... | Dragorn421 |
| 2022-04-23 | Name variables for Audio_PlaySoundGeneral (#1198) | engineer124 |
| 2022-03-19 | Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158) | Dragorn421 |