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path: root/src/overlays/actors/ovl_En_Light
AgeCommit message (Expand)Author
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-23Document `SaveContext.gameMode` (#1295)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-05-26Decompile a bunch of objects (#603)louist103
2021-01-24Decompile Gameplay_Keep and fix all existing decompiled objects (#595)Zelllll
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2020-12-26Consistent naming for Math_ functions (#542)petrie911
2020-12-06decompile z_camera (#398)krimtonz
2020-11-23En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)petrie911
2020-11-19Three new matching functions (#492)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-09-29All Effect Overlays and z_effect_soft_sprite_old_init.c OK (#396)fig02
2020-09-05z_lights.c OK (#343)fig02
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-08-29attchaedA/attachedB renamed to parent/child (#358)fig02
2020-08-19En_Light OK (#332)fig02
2020-05-05More actor cleanup Part 3 (#118)Roman971
2020-05-04More actor cleanup Part 2 (#116)Roman971
2020-04-14Big actor cleanup (fixed) (#69)Lucas Shaw
2020-03-24Fix actor init vars brace style under bootstrap commentsRoman971
2020-03-22Partially format header filesRoman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker