index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
overlays
/
actors
/
ovl_En_Ru2
Age
Commit message (
Expand
)
Author
31 hours
Remove src/ from include path and consider src/ includes in includes style (#...
HEAD
main
Dragorn421
2026-08-31
gActorSetupDls (#2802)
Derek Hensley
2026-02-25
Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...
Tharo
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
T() macro loose ends 1 (#2563)
Dragorn421
2025-05-23
T() macro in overlays 3 (#2532)
Dragorn421
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-03-27
T() macro in overlays 2 (#2487)
Dragorn421
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-15
use `CS_TEXT_NORMAL` when needed (#2367)
Yanis
2024-12-13
Document Culling (#2318)
fig02
2024-12-10
Rename "temp" variables in Adult Ruto functions (#2335)
Jordan Longstaff
2024-12-08
Add names for Medallion cutscene data (#2319)
Jordan Longstaff
2024-12-06
ru2 fixes (#2323)
fig02
2024-12-04
Rename and document Adult Ruto functions (#2288)
Jordan Longstaff
2024-12-02
named missing actor cue lists command types (#2317)
Yanis
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-23
Extract unused scene headers (#1930)
cadmic
2024-03-23
More data fixes (#1929)
cadmic
2024-03-01
No longer use asm-processor (#1824)
Dragorn421
2024-02-26
Match entity actors O-T (#1826)
cadmic
2024-02-20
Match retail demo actors (#1745)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-11-19
More Camera Flags (#1453)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-05
Introduce Player CueIds (#1559)
engineer124
2023-08-15
Document z_lib Sfx Functions (#1470)
engineer124
2023-07-05
Minor Misc Cleanup 3 (#1502)
engineer124
2022-12-24
z_demo documentation (#1327)
fig02
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-04
Skip compiling C-included files during the build (#1386)
Roman971
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-10-02
Various minor fixes (#1383)
Roman971
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
[next]