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path: root/src/overlays/actors/ovl_En_Ru2
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31 hoursRemove src/ from include path and consider src/ includes in includes style (#...HEADmainDragorn421
2026-08-31gActorSetupDls (#2802)Derek Hensley
2026-02-25Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03T() macro loose ends 1 (#2563)Dragorn421
2025-05-23T() macro in overlays 3 (#2532)Dragorn421
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-03-27T() macro in overlays 2 (#2487)Dragorn421
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-15use `CS_TEXT_NORMAL` when needed (#2367)Yanis
2024-12-13Document Culling (#2318)fig02
2024-12-10Rename "temp" variables in Adult Ruto functions (#2335)Jordan Longstaff
2024-12-08Add names for Medallion cutscene data (#2319)Jordan Longstaff
2024-12-06ru2 fixes (#2323)fig02
2024-12-04Rename and document Adult Ruto functions (#2288)Jordan Longstaff
2024-12-02named missing actor cue lists command types (#2317)Yanis
2024-12-02More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)mracsys
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-23Extract unused scene headers (#1930)cadmic
2024-03-23More data fixes (#1929)cadmic
2024-03-01No longer use asm-processor (#1824)Dragorn421
2024-02-26Match entity actors O-T (#1826)cadmic
2024-02-20Match retail demo actors (#1745)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2023-11-19More Camera Flags (#1453)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-05Introduce Player CueIds (#1559)engineer124
2023-08-15Document z_lib Sfx Functions (#1470)engineer124
2023-07-05Minor Misc Cleanup 3 (#1502)engineer124
2022-12-24z_demo documentation (#1327)fig02
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-04Skip compiling C-included files during the build (#1386)Roman971
2022-10-04Fix many missing NULLs (#1389)Roman971
2022-10-02Various minor fixes (#1383)Roman971
2022-07-30Rename "Scene Setup Index" to "Scene Layer" (#1300)fig02
2022-06-12Enable more IDO warnings and apply fixes (#1264)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421