summaryrefslogtreecommitdiff
path: root/src/overlays/actors/ovl_En_Sa
AgeCommit message (Expand)Author
2026-05-27Document `EnSa` (#2744)Jordan Longstaff
2026-05-25Document DemoSa (Saria's cutscene actions) (#2669)Jordan Longstaff
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-14Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)Yanis
2024-12-13Document Culling (#2318)fig02
2024-12-12Name Kokiri Forest cutscenes (and related ones) (#2338)Yanis
2024-12-09Document Mido functions, fields, and animations (#2289)Leonid Kapitonov
2024-12-07Rename EVENTCHKINF_02 (#2322)Jordan Longstaff
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-13change flag name (#2194)fig02
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-26Match entity actors O-T (#1826)cadmic
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
2024-01-05Fixed minor style inconsistencies for CollisionCheckInfoInit (#1603)Phil
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2022-12-30Name movement related functions in z_actor (#1476)fig02
2022-12-24z_demo documentation (#1327)fig02
2022-12-18Clean up NPC player interaction usages (#1458)Lauri Koskela
2022-11-26Document Surface Material (#1447)engineer124
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-25Document NPC talking and player tracking (#1426)Lauri Koskela
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Fix a number of warnings when compiling with GCC (#1239)Tharo
2022-05-21PlayState Rename (#1231)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-03-19Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158)Dragorn421
2022-02-20Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-11Cleanup around some generic animation info structs (#1059)Dragorn421
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02