| Age | Commit message (Expand) | Author |
| 2025-06-28 | Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam... | Dragorn421 |
| 2025-06-17 | Document `Save.cutsceneIndex` and adjacent data / code (#2286) | Leonid Kapitonov |
| 2025-06-15 | Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT... | Dragorn421 |
| 2025-06-04 | Remove "z64" prefix from all headers (#2518) | fig02 |
| 2025-02-16 | Reduce overlay dependencies on global.h (7) (#2472) | mzxrules |
| 2025-02-13 | Reduce overlay dependencies on global.h (6) (#2468) | mzxrules |
| 2025-02-12 | Reduce overlay dependencies on global.h (5) (#2466) | mzxrules |
| 2024-12-14 | Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339) | Yanis |
| 2024-12-13 | Document Culling (#2318) | fig02 |
| 2024-12-12 | Name Kokiri Forest cutscenes (and related ones) (#2338) | Yanis |
| 2024-12-09 | Document Mido functions, fields, and animations (#2289) | Leonid Kapitonov |
| 2024-12-07 | Rename EVENTCHKINF_02 (#2322) | Jordan Longstaff |
| 2024-10-17 | Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`... | fig02 |
| 2024-09-16 | Colliders: elemType -> elemMaterial (#2189) | Dragorn421 |
| 2024-09-13 | change flag name (#2194) | fig02 |
| 2024-09-11 | Colliders: colType -> colMaterial (#2186) | Dragorn421 |
| 2024-09-07 | Document Attention/Lock-on Related Actor Flags (#2161) | fig02 |
| 2024-09-07 | Target -> Attention (System Rename) (#2149) | fig02 |
| 2024-09-04 | Target Mode Enum [Target Docs 7/?] (#2133) | fig02 |
| 2024-08-12 | Add names to all typedef'd structs, unions, and enums (#2028) | cadmic |
| 2024-08-02 | `InitVars` -> `Profile` (#2011) | fig02 |
| 2024-03-04 | Colliders: change "touch, bump" to AT and AC (elems) (#1637) | Dragorn421 |
| 2024-02-26 | Match entity actors O-T (#1826) | cadmic |
| 2024-01-08 | Introduce Face Reaction Enum (#1586) | engineer124 |
| 2024-01-05 | Fixed minor style inconsistencies for CollisionCheckInfoInit (#1603) | Phil |
| 2023-10-30 | Remove `(ActorFunc)` casts in initvars (#1571) | Dragorn421 |
| 2023-08-13 | Split `SaveContext` into sub-structs (#1393) | Dragorn421 |
| 2022-12-30 | Name movement related functions in z_actor (#1476) | fig02 |
| 2022-12-24 | z_demo documentation (#1327) | fig02 |
| 2022-12-18 | Clean up NPC player interaction usages (#1458) | Lauri Koskela |
| 2022-11-26 | Document Surface Material (#1447) | engineer124 |
| 2022-11-26 | Name scenes (scene enum, entrance enum, various identifiers) (#1343) | Dragorn421 |
| 2022-11-25 | Document NPC talking and player tracking (#1426) | Lauri Koskela |
| 2022-10-24 | Remove `const` from `ActorInit` initvars declarations (#1417) | Dragorn421 |
| 2022-07-31 | sceneNum -> sceneId (#1338) | Derek Hensley |
| 2022-07-30 | Rename "Sound" to "Sfx" (#1292) | engineer124 |
| 2022-06-06 | Fix asset file includes to always start with assets/ (#1260) | Roman971 |
| 2022-06-03 | Fix a number of warnings when compiling with GCC (#1239) | Tharo |
| 2022-05-21 | PlayState Rename (#1231) | fig02 |
| 2022-05-18 | Gameplay_ -> Play_ and this (#1229) | fig02 |
| 2022-04-29 | Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev... | Dragorn421 |
| 2022-04-23 | Name variables for Audio_PlaySoundGeneral (#1198) | engineer124 |
| 2022-03-19 | Angle cleanup - `BINANG_TO_RAD`, `BINANG_TO_RAD_ALT` (#1158) | Dragorn421 |
| 2022-02-20 | Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127) | Dragorn421 |
| 2022-02-06 | New relocation-generating program (#1016) | EllipticEllipsis |
| 2022-01-11 | Cleanup around some generic animation info structs (#1059) | Dragorn421 |
| 2021-12-05 | Use defines for actor flags (#873) | Dragorn421 |
| 2021-12-04 | Remove THIS macro (#1047) | fig02 |
| 2021-11-30 | Misc Cleanup 2 (#1007) | Dragorn421 |
| 2021-11-22 | z_message_PAL, message_data_static and surrounding doc (#996) | Tharo |