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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Shopnuts
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Author
31 hours
Remove src/ from include path and consider src/ includes in includes style (#...
HEAD
main
Dragorn421
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-09-20
Improve Matches: Part 3 (#1544)
engineer124
2023-09-19
Dekunut Salesman Docs (#1493)
Billy
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-04
Fix misc 11 (#1209)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-18
document most navi enemies as enum type (#1110)
playerskel
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-05
Decompiled A LOT of objects (#815)
Lucas Shaw
2021-06-22
Some actor.c docs (in preparation for en_test) (#820)
fig02
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-17
Document Collision_Check (#468)
petrie911
2021-01-15
Shopnuts (#577)
gamestabled
2020-12-01
Add remaining undefined syms (#500)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-24
Fix actor init vars brace style under bootstrap comments
Roman971
2020-03-22
Partially format header files
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker