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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Torch2
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Author
2026-08-31
gActorSetupDls (#2802)
Derek Hensley
2026-04-24
`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)
Dragorn421
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
Rename `damageEffect` -> `damageReaction` (#2554)
Dragorn421
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-13
Reduce overlay dependencies on global.h (6) (#2468)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2025-01-27
Reduce overlay dependencies on global.h (2) (#2442)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-12-01
Minor Cleanup (#2308)
engineer124
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-16
[PAL N64] Match changes that first appear in NTSC 1.2 (#2201)
cadmic
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-04
istargeted -> islockedon (#2132)
fig02
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-26
Match entity actors O-T (#1826)
cadmic
2024-01-11
Cleanup `z_collision_check` 1 (#1427)
Dragorn421
2023-11-07
Rename "ITEM_LAST_USED" (#1572)
fig02
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2023-10-28
Player Docs: public facing csAction things (#1561)
fig02
2023-10-07
Player Docs: Propose Named Unions For Shared Variables (#1560)
fig02
2023-09-26
Player Docs: csMode -> csAction (#1547)
fig02
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-01-02
Cleanup player speed and yaw variable names (#1480)
fig02
2022-12-12
Introduce Player csMode enum (#1462)
engineer124
2022-12-12
`z_actor` documentation pass (#1445)
Anghelo Carvajal
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-09
`PlayerActionParam` -> `PlayerItemAction` (#1394)
Dragorn421
2022-06-20
Format script improvements and use strict name checks (#1275)
Roman971
2022-06-17
Document Camera BgCamData (#1232)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-12
Document Sub-Cameras (#989)
engineer124
2022-05-04
Fix misc 11 (#1209)
Dragorn421
2022-04-18
document most navi enemies as enum type (#1110)
playerskel
2022-03-20
Doc (partially) player model and anim code data (#1143)
Dragorn421
2022-03-12
Doc player drawing (#1098)
Dragorn421
2022-03-09
`PlayerMeleeWeaponAnimation` enum (#1154)
Dragorn421
2022-02-20
sword -> meleeWeapon (#1147)
Dragorn421
2022-02-18
Defines for `Actor#bgCheckFlags` (#1126)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
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