summaryrefslogtreecommitdiff
path: root/src/overlays/actors/ovl_En_Torch2
AgeCommit message (Expand)Author
2026-08-31gActorSetupDls (#2802)Derek Hensley
2026-04-24`Item_DropCollectibleRandom`: params macro and drop tables enum (#2707)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03Rename `damageEffect` -> `damageReaction` (#2554)Dragorn421
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-13Reduce overlay dependencies on global.h (6) (#2468)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2025-01-27Reduce overlay dependencies on global.h (2) (#2442)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-12-01Minor Cleanup (#2308)engineer124
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
2024-09-23Document Player Knockback related functions (#1601)mzxrules
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-16[PAL N64] Match changes that first appear in NTSC 1.2 (#2201)cadmic
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-04istargeted -> islockedon (#2132)fig02
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-26Match entity actors O-T (#1826)cadmic
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
2023-11-07Rename "ITEM_LAST_USED" (#1572)fig02
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2023-10-28Player Docs: public facing csAction things (#1561)fig02
2023-10-07Player Docs: Propose Named Unions For Shared Variables (#1560)fig02
2023-09-26Player Docs: csMode -> csAction (#1547)fig02
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-01-02Cleanup player speed and yaw variable names (#1480)fig02
2022-12-12Introduce Player csMode enum (#1462)engineer124
2022-12-12`z_actor` documentation pass (#1445)Anghelo Carvajal
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-09`PlayerActionParam` -> `PlayerItemAction` (#1394)Dragorn421
2022-06-20Format script improvements and use strict name checks (#1275)Roman971
2022-06-17Document Camera BgCamData (#1232)engineer124
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-23Document Magic (#1199)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-12Document Sub-Cameras (#989)engineer124
2022-05-04Fix misc 11 (#1209)Dragorn421
2022-04-18document most navi enemies as enum type (#1110)playerskel
2022-03-20Doc (partially) player model and anim code data (#1143)Dragorn421
2022-03-12Doc player drawing (#1098)Dragorn421
2022-03-09`PlayerMeleeWeaponAnimation` enum (#1154)Dragorn421
2022-02-20sword -> meleeWeapon (#1147)Dragorn421
2022-02-18Defines for `Actor#bgCheckFlags` (#1126)Dragorn421
2022-02-06New relocation-generating program (#1016)EllipticEllipsis