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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_En_Tr
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Author
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-09-08
Document `ACTOR_FLAG_SFX_` flags and functions (#2162)
Dragorn421
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-02-26
Match entity actors O-T (#1826)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-12-30
Name movement related functions in z_actor (#1476)
fig02
2022-12-24
z_demo documentation (#1327)
fig02
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-11-02
Objects tw and tr (#1410)
Derek Hensley
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-04
Fix many missing NULLs (#1389)
Roman971
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-02-20
Defines for flags passed to `Actor_UpdateBgCheckInfo` (#1127)
Dragorn421
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-12-02
Replace some more constants with proper asset symbols (#1053)
Dragorn421
2021-09-20
Decompile z_kankyo (#956)
petrie911
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Symbol cleanup (#897)
Dragorn421
2021-08-15
Global Context And General Cleanup (#863)
Zelllll
2021-04-29
`assert` macro OK (#755)
Anghelo Carvajal
2021-04-09
Match Jsjutan and Tr and improve match of Yabusame_mark and holl (#769)
petrie911
2021-03-31
OnePointDemo OK (#719)
petrie911
2021-01-31
En_Fz Freezard (#519)
engineer124
2021-01-31
EnTr, 1 nonmatching, mostly documented (#621)
EllipticEllipsis
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2020-12-01
Add remaining undefined syms (#500)
petrie911
2020-10-03
libultra cleanup (#215)
Random
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-24
Fix actor init vars brace style under bootstrap comments
Roman971
2020-03-22
Partially format header files
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker