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path: root/src/overlays/actors/ovl_Magic_Wind
AgeCommit message (Expand)Author
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-04T() macro loose ends 2 (#2564)Dragorn421
2025-05-27T() macro in overlays 4 (#2533)Dragorn421
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2024-12-13Document Culling (#2318)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-06-20Some doc on actor overlays alloc types (#1266)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-23Document Magic (#1199)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-20Document SkelCurve system (#1192)EllipticEllipsis
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2021-12-05Use defines for actor flags (#873)Dragorn421
2021-12-04Remove THIS macro (#1047)fig02
2021-11-22z_message_PAL, message_data_static and surrounding doc (#996)Tharo
2021-11-08Extract the assets from most of the overlays (#985)louist103
2021-09-28Format all translation comments like `// "..."` (hopefully all of them) (#986)Dragorn421
2021-09-15Fix all headers to comply with C standard (#957)louist103
2021-09-01Remove InitVars declarations from actor headers (#939)Roman971
2021-08-31Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...engineer124
2021-08-22Big cleanup (#775)louist103
2021-01-18Actor Struct Changes (and a few related things) (#617)fig02
2020-12-29Docs for the Anime part of SkelAnime (#517)petrie911
2020-12-01SkelAnime "Skeleton" Documentation Pass (#497)petrie911
2020-11-23En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)petrie911
2020-10-29Use macros for oGfxCtx accesses (#465)fig02
2020-10-03libultra cleanup (#215)Random
2020-09-18Decompile Player (#387)Roman971
2020-08-29Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)Roman971
2020-07-16Change Colors To Decimal (#260)fig02
2020-07-04Various SFX fixes (#237)Roman971
2020-05-19Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)krimtonz
2020-05-05More actor cleanup Part 3 (#118)Roman971
2020-05-04More actor cleanup Part 2 (#116)Roman971
2020-04-14Big actor cleanup (fixed) (#69)Lucas Shaw
2020-03-24Fix actor init vars brace style under bootstrap commentsRoman971
2020-03-22Partially format header filesRoman971
2020-03-22Format all src C filesRoman971
2020-03-17First proper commit.Jack Walker