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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_Magic_Wind
Age
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Author
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-04
T() macro loose ends 2 (#2564)
Dragorn421
2025-05-27
T() macro in overlays 4 (#2533)
Dragorn421
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2024-12-13
Document Culling (#2318)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-06-20
Some doc on actor overlays alloc types (#1266)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Document SkelCurve system (#1192)
EllipticEllipsis
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2021-12-05
Use defines for actor flags (#873)
Dragorn421
2021-12-04
Remove THIS macro (#1047)
fig02
2021-11-22
z_message_PAL, message_data_static and surrounding doc (#996)
Tharo
2021-11-08
Extract the assets from most of the overlays (#985)
louist103
2021-09-28
Format all translation comments like `// "..."` (hopefully all of them) (#986)
Dragorn421
2021-09-15
Fix all headers to comply with C standard (#957)
louist103
2021-09-01
Remove InitVars declarations from actor headers (#939)
Roman971
2021-08-31
Macros: `PLAYER` -> `GET_PLAYER(globalCtx)`, `ACTIVE_CAM` -> `GET_ACTIVE_CAM(...
engineer124
2021-08-22
Big cleanup (#775)
louist103
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2020-12-29
Docs for the Anime part of SkelAnime (#517)
petrie911
2020-12-01
SkelAnime "Skeleton" Documentation Pass (#497)
petrie911
2020-11-23
En_Attack_Niw, En_Insect, z_skin_matrix, and z_skelanime matched (#493)
petrie911
2020-10-29
Use macros for oGfxCtx accesses (#465)
fig02
2020-10-03
libultra cleanup (#215)
Random
2020-09-18
Decompile Player (#387)
Roman971
2020-08-29
Introduce OPEN_DISPS/CLOSE_DISPS macros (#360)
Roman971
2020-07-16
Change Colors To Decimal (#260)
fig02
2020-07-04
Various SFX fixes (#237)
Roman971
2020-05-19
Decompiles fcurve_skelanime, code_8006C510, and actor MagicWind (#135)
krimtonz
2020-05-05
More actor cleanup Part 3 (#118)
Roman971
2020-05-04
More actor cleanup Part 2 (#116)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-03-24
Fix actor init vars brace style under bootstrap comments
Roman971
2020-03-22
Partially format header files
Roman971
2020-03-22
Format all src C files
Roman971
2020-03-17
First proper commit.
Jack Walker