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path: root/src/overlays/actors/ovl_Obj_Switch
AgeCommit message (Expand)Author
2026-04-25Format extracted params: ObjSwitch (#2722)Dragorn421
2026-02-22Fix misc 23 (#2699)Dragorn421
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-05T() macro loose ends 3 (#2592)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-05-23T() macro in overlays 3 (#2532)Dragorn421
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-03-27T() macro in overlays 2 (#2487)Dragorn421
2025-02-14Cleanup colliders 3 (#2467)Dragorn421
2025-02-12Reduce overlay dependencies on global.h (5) (#2466)mzxrules
2025-02-12Cleanup colliders struct members 2 (#2465)Dragorn421
2025-02-10Cleanup colliders struct members 1 (#2462)Dragorn421
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-12-13Document Culling (#2318)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-10-20Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)fig02
2024-09-16Colliders: elemType -> elemMaterial (#2189)Dragorn421
2024-09-11Colliders: colType -> colMaterial (#2186)Dragorn421
2024-09-11Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...Dragorn421
2024-09-07Document Attention/Lock-on Related Actor Flags (#2161)fig02
2024-09-07Target -> Attention (System Rename) (#2149)fig02
2024-09-04Target Mode Enum [Target Docs 7/?] (#2133)fig02
2024-08-14Generic actor params getters (#1359)Tharo
2024-08-12Match a bunch of overlay draw functions (#2034)cadmic
2024-08-12Add names to all typedef'd structs, unions, and enums (#2028)cadmic
2024-08-02`InitVars` -> `Profile` (#2011)fig02
2024-03-04Colliders: change "touch, bump" to AT and AC (elems) (#1637)Dragorn421
2024-02-07Match InitDynaPoly actors (#1733)cadmic
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-11-22Misc Cleanup (#1585)engineer124
2023-10-30Remove `(ActorFunc)` casts in initvars (#1571)Dragorn421
2022-12-18Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)engineer124
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-24Remove `const` from `ActorInit` initvars declarations (#1417)Dragorn421
2022-10-15Further ObjSwitch docs (#1406)Dragorn421
2022-10-12Doc dynapoly move flags (#1372)Dragorn421
2022-09-27Rumble doc (#1375)Tharo
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-06-25Some names and docs on dynapoly (#1287)Dragorn421
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-31Fix misc 13 (#1244)Dragorn421
2022-05-21PlayState Rename (#1231)fig02
2022-05-12Remove many redundant parentheses (eg. in boolean conditions) (#1220)Roman971
2022-03-10Naming1 (#1113)playerskel
2022-02-06New relocation-generating program (#1016)EllipticEllipsis