index
:
oot
main
Decompilation of The Legend of Zelda: Ocarina of Time
root
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
overlays
/
actors
/
ovl_Obj_Switch
Age
Commit message (
Expand
)
Author
2026-04-25
Format extracted params: ObjSwitch (#2722)
Dragorn421
2026-02-22
Fix misc 23 (#2699)
Dragorn421
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-05
T() macro loose ends 3 (#2592)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-05-23
T() macro in overlays 3 (#2532)
Dragorn421
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-03-27
T() macro in overlays 2 (#2487)
Dragorn421
2025-02-14
Cleanup colliders 3 (#2467)
Dragorn421
2025-02-12
Reduce overlay dependencies on global.h (5) (#2466)
mzxrules
2025-02-12
Cleanup colliders struct members 2 (#2465)
Dragorn421
2025-02-10
Cleanup colliders struct members 1 (#2462)
Dragorn421
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-12-13
Document Culling (#2318)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-10-20
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
fig02
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
Target -> Attention (System Rename) (#2149)
fig02
2024-09-04
Target Mode Enum [Target Docs 7/?] (#2133)
fig02
2024-08-14
Generic actor params getters (#1359)
Tharo
2024-08-12
Match a bunch of overlay draw functions (#2034)
cadmic
2024-08-12
Add names to all typedef'd structs, unions, and enums (#2028)
cadmic
2024-08-02
`InitVars` -> `Profile` (#2011)
fig02
2024-03-04
Colliders: change "touch, bump" to AT and AC (elems) (#1637)
Dragorn421
2024-02-07
Match InitDynaPoly actors (#1733)
cadmic
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-11-22
Misc Cleanup (#1585)
engineer124
2023-10-30
Remove `(ActorFunc)` casts in initvars (#1571)
Dragorn421
2022-12-18
Name `Actor_PlaySfx` and `Player_PlaySfx` (#1469)
engineer124
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-24
Remove `const` from `ActorInit` initvars declarations (#1417)
Dragorn421
2022-10-15
Further ObjSwitch docs (#1406)
Dragorn421
2022-10-12
Doc dynapoly move flags (#1372)
Dragorn421
2022-09-27
Rumble doc (#1375)
Tharo
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-06-25
Some names and docs on dynapoly (#1287)
Dragorn421
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-31
Fix misc 13 (#1244)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-12
Remove many redundant parentheses (eg. in boolean conditions) (#1220)
Roman971
2022-03-10
Naming1 (#1113)
playerskel
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
[next]