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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_player_actor
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Author
2026-04-12
Correct field offsets in header files (#2730)
Philip Dubé
2026-02-25
Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...
Tharo
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-27
Reevaluate player hit response names (#2640)
Dragorn421
2025-06-22
Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)
Dragorn421
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-07
`WeaponInfo` docs (#1596)
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-06-03
Commit `g_pn_*.c` files (#2573)
Dragorn421
2025-05-26
Commit `object_link_child` (#2542)
Dragorn421
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-26
create ACTOR_FLAGS_CHECK_ALL (#2515)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-25
macros.h 3/5: Split various macros (#2512)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-04-11
variables.h cleaning: migrate audio variables (#2504)
fig02
2025-04-06
variables.h cleaning: migrate libultra variables (#2503)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-02-08
Reduce overlay dependencies on global.h (4) (#2456)
mzxrules
2025-02-05
Reduce overlay dependencies on global.h (3) (#2449)
mzxrules
2025-02-04
Finish matching ique-cn (#2451)
Tharo
2025-01-24
Create headers for some libu64 files (#2440)
mzxrules
2025-01-10
[iQue] Match remaining libultra/os files (#2414)
Tharo
2024-12-24
Move D_80134488 from system_heap.c to fp.s (#2387)
cadmic
2024-12-21
Restructure event flags in z64save.h (1/?) (#2380)
mzxrules
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-12-13
Document Culling (#2318)
fig02
2024-12-08
Document Player Params (#2307)
fig02
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-12-01
Minor Cleanup (#2308)
engineer124
2024-11-27
Player Docs: Document Some Start Mode Actions (#2305)
fig02
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-11-20
Player: Name all Start Modes (#2302)
fig02
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-10-15
Document `ACTOR_FLAG_THROW_ONLY` (#2274)
fig02
2024-10-14
Rename RoomBehaviorType1 to RoomType (#2271)
mzxrules
2024-10-13
Document `Player_Action_8084F390` (#2264)
Pepe20129
2024-10-12
Rename RoomBehaviorType2 (#2270)
mzxrules
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