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path: root/src/overlays/actors/ovl_player_actor
AgeCommit message (Expand)Author
2026-04-12Correct field offsets in header files (#2730)Philip Dubé
2026-02-25Make bool return values of SkelAnime_Update and LinkAnimation_Update clear (#...Tharo
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-27Reevaluate player hit response names (#2640)Dragorn421
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-10Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...Dragorn421
2025-06-07`WeaponInfo` docs (#1596)Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-06-03Commit `g_pn_*.c` files (#2573)Dragorn421
2025-05-26Commit `object_link_child` (#2542)Dragorn421
2025-05-18New assets system (#2481)Dragorn421
2025-04-26create ACTOR_FLAGS_CHECK_ALL (#2515)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-25macros.h 3/5: Split various macros (#2512)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-04-11variables.h cleaning: migrate audio variables (#2504)fig02
2025-04-06variables.h cleaning: migrate libultra variables (#2503)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-02-08Reduce overlay dependencies on global.h (4) (#2456)mzxrules
2025-02-05Reduce overlay dependencies on global.h (3) (#2449)mzxrules
2025-02-04Finish matching ique-cn (#2451)Tharo
2025-01-24Create headers for some libu64 files (#2440)mzxrules
2025-01-10[iQue] Match remaining libultra/os files (#2414)Tharo
2024-12-24Move D_80134488 from system_heap.c to fp.s (#2387)cadmic
2024-12-21Restructure event flags in z64save.h (1/?) (#2380)mzxrules
2024-12-17Document z_horse.c and related actors (#2278)mzxrules
2024-12-13[Audio 10/10] Loose ends (#2337)Tharo
2024-12-13Document Culling (#2318)fig02
2024-12-08Document Player Params (#2307)fig02
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-12-01Minor Cleanup (#2308)engineer124
2024-11-27Player Docs: Document Some Start Mode Actions (#2305)fig02
2024-11-23Name Remaining Hookshot Actor Flags (#2306)fig02
2024-11-20Player: Name all Start Modes (#2302)fig02
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-10-15Document `ACTOR_FLAG_THROW_ONLY` (#2274)fig02
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-13Document `Player_Action_8084F390` (#2264)Pepe20129
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules