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Decompilation of The Legend of Zelda: Ocarina of Time
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Age
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Author
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-07-30
Rename "Scene Setup Index" to "Scene Layer" (#1300)
fig02
2022-06-23
Document `SaveContext.gameMode` (#1295)
Dragorn421
2022-06-23
Rename game states (#1294)
Dragorn421
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-24
proposal for link age macros (#1119)
playerskel
2020-10-12
Decompiled ovl_Bg_Haka_MeganeBG (#448)
Ethan Roseman
2020-10-11
Make Gamestates use thisx for entry point functions (#437)
fig02
2020-10-11
Decompile z_sram.c (#431)
Random
2020-10-03
libultra cleanup (#215)
Random
2020-04-16
Decompile z_play.c and Match/Document some of z_view.c (#74)
Roman971
2020-04-14
Big actor cleanup (fixed) (#69)
Lucas Shaw
2020-04-04
Decompile graph.c
Random
2020-03-22
Format all src C files
Roman971
2020-03-22
Add comments and macros to prevent match issues with formatting
Roman971
2020-03-17
First proper commit.
Jack Walker