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path: root/src/overlays/gamestates/ovl_select
AgeCommit message (Expand)Author
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-15Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...Dragorn421
2025-06-04Remove "z64" prefix from all headers (#2518)fig02
2025-04-27Delete macros.h; Delete global.h (#2516)fig02
2025-04-26add array_count.h (#2514)fig02
2025-04-23macros.h 1/?: `PRINTF` and `T` (#2509)fig02
2025-02-24Reduce dependencies on global.h (9) (#2488)mzxrules
2025-02-20Create headers for Game States (#2482)fig02
2025-02-19Use "entry" terminology in map select (#2479)fig02
2025-02-19Reduce overlay dependencies on global.h (8) (#2478)mzxrules
2025-02-16Reduce overlay dependencies on global.h (7) (#2472)mzxrules
2025-01-08[iQue] Create/update macros for printing debug strings (#2398)cadmic
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-12Use the T macro in z_select (#2273)Pepe20129
2024-09-05[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)cadmic
2024-08-23Match z_select.c (#2076)Dragorn421
2024-02-01z_play retail OK (#1688)engineer124
2024-01-30Match ``z_select.c`` (#1659)Yanis42
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2022-12-05Cleanup post good scene names (#1452)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-22Document Hud Mode (#1323)engineer124
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-07Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)engineer124
2022-08-15Doc shrink_window, rename system to Letterbox (#1341)fig02
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-07-29Use intptr types in overlays and dmadata (#1325)Roman971
2022-06-23Rename game states (#1294)Dragorn421
2022-06-15Enable int-conversion warnings and fix all current instances (#1280)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-23Document Magic (#1199)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-20Environment documentation pass (#1115)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-04-09Names for some view things (#1191)Robin Allen
2022-03-13More documentation for IrqMgr (#1144)Tharo
2022-02-06New relocation-generating program (#1016)EllipticEllipsis
2022-01-24proposal for link age macros (#1119)playerskel
2021-12-03Clean Up Sequence Structs in Scene/Save/z64 (#1051)engineer124
2021-11-30Audio Sequence Player Ids Enum (#1040)engineer124
2021-11-28Improve gfxprint documentation and strings (#1028)Roman971
2021-11-15File Select (z_file_choose) OK (#1012)fig02
2021-11-01Introducing Macros for BGM (Background Music) (#979)engineer124
2021-10-23Document `ovl_select` (#966)Anghelo Carvajal
2021-09-20Decompile z_kankyo (#956)petrie911