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Decompilation of The Legend of Zelda: Ocarina of Time
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ovl_select
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Author
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-26
add array_count.h (#2514)
fig02
2025-04-23
macros.h 1/?: `PRINTF` and `T` (#2509)
fig02
2025-02-24
Reduce dependencies on global.h (9) (#2488)
mzxrules
2025-02-20
Create headers for Game States (#2482)
fig02
2025-02-19
Use "entry" terminology in map select (#2479)
fig02
2025-02-19
Reduce overlay dependencies on global.h (8) (#2478)
mzxrules
2025-02-16
Reduce overlay dependencies on global.h (7) (#2472)
mzxrules
2025-01-08
[iQue] Create/update macros for printing debug strings (#2398)
cadmic
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-12
Use the T macro in z_select (#2273)
Pepe20129
2024-09-05
[ntsc-1.2] Organize n64dd declarations and convert to 1.0 addresses (#2127)
cadmic
2024-08-23
Match z_select.c (#2076)
Dragorn421
2024-02-01
z_play retail OK (#1688)
engineer124
2024-01-30
Match ``z_select.c`` (#1659)
Yanis42
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2022-12-05
Cleanup post good scene names (#1452)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-08-15
Doc shrink_window, rename system to Letterbox (#1341)
fig02
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-29
Use intptr types in overlays and dmadata (#1325)
Roman971
2022-06-23
Rename game states (#1294)
Dragorn421
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-20
Environment documentation pass (#1115)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-04-09
Names for some view things (#1191)
Robin Allen
2022-03-13
More documentation for IrqMgr (#1144)
Tharo
2022-02-06
New relocation-generating program (#1016)
EllipticEllipsis
2022-01-24
proposal for link age macros (#1119)
playerskel
2021-12-03
Clean Up Sequence Structs in Scene/Save/z64 (#1051)
engineer124
2021-11-30
Audio Sequence Player Ids Enum (#1040)
engineer124
2021-11-28
Improve gfxprint documentation and strings (#1028)
Roman971
2021-11-15
File Select (z_file_choose) OK (#1012)
fig02
2021-11-01
Introducing Macros for BGM (Background Music) (#979)
engineer124
2021-10-23
Document `ovl_select` (#966)
Anghelo Carvajal
2021-09-20
Decompile z_kankyo (#956)
petrie911
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