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Decompilation of The Legend of Zelda: Ocarina of Time
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Age
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Author
2024-04-15
Set up gc-eu and match all code (#1938)
cadmic
2024-03-24
targetActor -> talkActor (#1933)
fig02
2024-03-23
Match retail ovl_kaleido_scope (#1931)
cadmic
2024-02-01
z_play retail OK (#1688)
engineer124
2024-01-31
Gamealloc, Graph, and Graphalloc retail OK (#1675)
Derek Hensley
2024-01-12
Replace most osSyncPrintf calls with PRINTF macro (#1598)
cadmic
2024-01-09
Create debug macros for common functions (#1597)
cadmic
2023-09-22
Name the main pause state and add placeholder enum for main (sub)states (#1551)
Dragorn421
2023-09-22
Make macros for age reqs data and access (#1549)
Dragorn421
2023-09-16
Document Framebuffer Filters, VisCvg and VisZbuf (#1534)
Tharo
2023-09-06
Document pause states (excluding gameover) (#1483)
Dragorn421
2023-08-13
Split `SaveContext` into sub-structs (#1393)
Dragorn421
2023-02-26
Minor Misc Cleanup 2 (#1422)
engineer124
2022-12-28
Fbdemo Docs: `TransitionTile` (#1471)
Derek Hensley
2022-12-19
`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)
Dragorn421
2022-12-12
Some cleanup/doc on the item icons (#1263)
Dragorn421
2022-11-26
Name scenes (scene enum, entrance enum, various identifiers) (#1343)
Dragorn421
2022-11-22
Document Hud Mode (#1323)
engineer124
2022-11-16
More documentation for `z_std_dma.c` (#1415)
Tharo
2022-11-16
Update item names (#1376)
Dragorn421
2022-11-01
Rename `vt.h` to `terminal.h` (#1339)
Dragorn421
2022-10-15
Document Talon (En_Ta) (#1348)
Lauri Koskela
2022-10-07
Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)
engineer124
2022-10-04
Some pause menu inputs doc (#1370)
Dragorn421
2022-08-31
Doc room drawing (#1283)
Dragorn421
2022-08-30
Fix misc 16 (#1371)
Dragorn421
2022-08-30
`stickRel` -> `stickAdj` (#1367)
Dragorn421
2022-08-28
More documentation for PreRender.c (#1340)
Tharo
2022-07-31
sceneNum -> sceneId (#1338)
Derek Hensley
2022-07-30
Fix various small gfx issues (#1313)
Tharo
2022-07-30
Rename "Sound" to "Sfx" (#1292)
engineer124
2022-07-29
Use intptr types in overlays and dmadata (#1325)
Roman971
2022-06-23
Rename game states (#1294)
Dragorn421
2022-06-15
Enable int-conversion warnings and fix all current instances (#1280)
Roman971
2022-06-12
Enable more IDO warnings and apply fixes (#1264)
Roman971
2022-06-06
Fix asset file includes to always start with assets/ (#1260)
Roman971
2022-06-03
Add enum for setup dls and name `z_rcp.c` functions (#1196)
Dragorn421
2022-05-23
Document Magic (#1199)
engineer124
2022-05-21
PlayState Rename (#1231)
fig02
2022-05-18
Gameplay_ -> Play_ and this (#1229)
fig02
2022-05-09
Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)
fig02
2022-05-09
Audio Ocarina Documentation (#1026)
engineer124
2022-05-04
Name rsp ucodes and surrounding cleanup (#1166)
Tharo
2022-04-30
Doc equips usage (inventory, current and player-specific constants) (#1142)
Dragorn421
2022-04-29
Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...
Dragorn421
2022-04-27
Document Transition System (#1131)
fig02
2022-04-23
Name variables for Audio_PlaySoundGeneral (#1198)
engineer124
2022-04-23
Parameter/Item Misc Cleanup (#1201)
engineer124
2022-04-18
document most navi enemies as enum type (#1110)
playerskel
2022-04-09
Names for some view things (#1191)
Robin Allen
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