summaryrefslogtreecommitdiff
path: root/src/overlays/misc
AgeCommit message (Expand)Author
2024-04-15Set up gc-eu and match all code (#1938)cadmic
2024-03-24targetActor -> talkActor (#1933)fig02
2024-03-23Match retail ovl_kaleido_scope (#1931)cadmic
2024-02-01z_play retail OK (#1688)engineer124
2024-01-31Gamealloc, Graph, and Graphalloc retail OK (#1675)Derek Hensley
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
2024-01-09Create debug macros for common functions (#1597)cadmic
2023-09-22Name the main pause state and add placeholder enum for main (sub)states (#1551)Dragorn421
2023-09-22Make macros for age reqs data and access (#1549)Dragorn421
2023-09-16Document Framebuffer Filters, VisCvg and VisZbuf (#1534)Tharo
2023-09-06Document pause states (excluding gameover) (#1483)Dragorn421
2023-08-13Split `SaveContext` into sub-structs (#1393)Dragorn421
2023-02-26Minor Misc Cleanup 2 (#1422)engineer124
2022-12-28Fbdemo Docs: `TransitionTile` (#1471)Derek Hensley
2022-12-19`R_PAUSE_MENU_MODE` -> `R_PAUSE_BG_PRERENDER_STATE` and docs (#1368)Dragorn421
2022-12-12Some cleanup/doc on the item icons (#1263)Dragorn421
2022-11-26Name scenes (scene enum, entrance enum, various identifiers) (#1343)Dragorn421
2022-11-22Document Hud Mode (#1323)engineer124
2022-11-16More documentation for `z_std_dma.c` (#1415)Tharo
2022-11-16Update item names (#1376)Dragorn421
2022-11-01Rename `vt.h` to `terminal.h` (#1339)Dragorn421
2022-10-15Document Talon (En_Ta) (#1348)Lauri Koskela
2022-10-07Document code_800F9280.c -> audio_seqcmd.c i.e. (Audio_QueueSeqCmd) (#1234)engineer124
2022-10-04Some pause menu inputs doc (#1370)Dragorn421
2022-08-31Doc room drawing (#1283)Dragorn421
2022-08-30Fix misc 16 (#1371)Dragorn421
2022-08-30`stickRel` -> `stickAdj` (#1367)Dragorn421
2022-08-28More documentation for PreRender.c (#1340)Tharo
2022-07-31sceneNum -> sceneId (#1338)Derek Hensley
2022-07-30Fix various small gfx issues (#1313)Tharo
2022-07-30Rename "Sound" to "Sfx" (#1292)engineer124
2022-07-29Use intptr types in overlays and dmadata (#1325)Roman971
2022-06-23Rename game states (#1294)Dragorn421
2022-06-15Enable int-conversion warnings and fix all current instances (#1280)Roman971
2022-06-12Enable more IDO warnings and apply fixes (#1264)Roman971
2022-06-06Fix asset file includes to always start with assets/ (#1260)Roman971
2022-06-03Add enum for setup dls and name `z_rcp.c` functions (#1196)Dragorn421
2022-05-23Document Magic (#1199)engineer124
2022-05-21PlayState Rename (#1231)fig02
2022-05-18Gameplay_ -> Play_ and this (#1229)fig02
2022-05-09Introduce DEFINE_ENTRANCE for entrance table and create entrance enum (#1213)fig02
2022-05-09Audio Ocarina Documentation (#1026)engineer124
2022-05-04Name rsp ucodes and surrounding cleanup (#1166)Tharo
2022-04-30Doc equips usage (inventory, current and player-specific constants) (#1142)Dragorn421
2022-04-29Defines for `SaveContext` flags (`eventChkInf`, `itemGetInf`, `infTable`, `ev...Dragorn421
2022-04-27Document Transition System (#1131)fig02
2022-04-23Name variables for Audio_PlaySoundGeneral (#1198)engineer124
2022-04-23Parameter/Item Misc Cleanup (#1201)engineer124
2022-04-18document most navi enemies as enum type (#1110)playerskel
2022-04-09Names for some view things (#1191)Robin Allen