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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-12-13
Document Culling (#2318)
fig02
2024-12-12
Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331)
Jordan Longstaff
2024-12-12
Name Kokiri Forest cutscenes (and related ones) (#2338)
Yanis
2024-12-12
Rename item get flags for Forest Stage upgrades (#2333)
Jordan Longstaff
2024-12-11
Rename EVENTCHKINF_69 (#2330)
Jordan Longstaff
2024-12-10
Renamed EVENTCHKINF_3C (#2324)
Jordan Longstaff
2024-12-10
Rename "temp" variables in Adult Ruto functions (#2335)
Jordan Longstaff
2024-12-10
Rename symbols related to Kakariko Well being drained (#2332)
Jordan Longstaff
2024-12-09
Renamed EVENTCHKINF_33 (#2326)
Jordan Longstaff
2024-12-09
Rename EVENTCHKINF_4D (#2329)
Jordan Longstaff
2024-12-09
Document Mido functions, fields, and animations (#2289)
Leonid Kapitonov
2024-12-08
Add names for Medallion cutscene data (#2319)
Jordan Longstaff
2024-12-08
Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315)
cadmic
2024-12-08
Rename code_80069420.c -> z_memory_utils.c (#2314)
cadmic
2024-12-08
Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313)
cadmic
2024-12-08
Use MM names for some unnamed code files (#2312)
cadmic
2024-12-08
Document Player Params (#2307)
fig02
2024-12-08
Name Sleeping Waterfall state machine function (#2320)
Jordan Longstaff
2024-12-07
Renamed EVENTCHKINF_4B (#2328)
Jordan Longstaff
2024-12-07
Replaced EVENTCHKINF_4E (#2327)
Jordan Longstaff
2024-12-07
Rename EVENTCHKINF_02 (#2322)
Jordan Longstaff
2024-12-07
Renamed EVENTCHKINF_3A (#2325)
Jordan Longstaff
2024-12-06
ru2 fixes (#2323)
fig02
2024-12-04
Rename and document Adult Ruto functions (#2288)
Jordan Longstaff
2024-12-02
named missing actor cue lists command types (#2317)
Yanis
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-12-01
Minor Cleanup (#2308)
engineer124
2024-11-30
Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...
mracsys
2024-11-27
Player Docs: Document Some Start Mode Actions (#2305)
fig02
2024-11-27
Document Actor "Fidget Tables" (#2287)
Leonid Kapitonov
2024-11-23
Name Remaining Hookshot Actor Flags (#2306)
fig02
2024-11-21
Document Hookshot Attachment (#2300)
fig02
2024-11-20
Player: Name all Start Modes (#2302)
fig02
2024-11-18
Player Docs: Begin "Start Mode" Documentation (#2301)
fig02
2024-11-17
Decouple Debug Features From gc-eu-mq-dbg (#2296)
fig02
2024-11-15
Use debug macros even in N64-only code (#2298)
cadmic
2024-11-15
Document `enum PauseState` game over parts (#2283)
Leonid Kapitonov
2024-11-12
Completely match ntsc-1.0/1.1 bss and add to CI (#2294)
cadmic
2024-11-12
Use the T macro in z_select (#2273)
Pepe20129
2024-11-11
[ntsc-1.0/1.1] Match audio and loose ends (#2293)
cadmic
2024-11-05
Document Arrow Related Actor Flags (#2284)
fig02
2024-11-04
`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)
fig02
2024-11-01
libu64 (#2267)
Dragorn421
2024-10-24
Document `PLAYER_STATE1_SHIELDING` (#2279)
Pepe20129
2024-10-20
Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)
fig02
2024-10-20
Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)
fig02
2024-10-17
Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...
fig02
2024-10-15
Document `ACTOR_FLAG_THROW_ONLY` (#2274)
fig02
2024-10-15
EnHy + objects docs (#1499)
Derek Hensley
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