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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-12-27
Restructure event flags in z64save.h (2/?): Carpenters (#2385)
mzxrules
2024-12-26
Fix iQue audio and line numbers (#2386)
cadmic
2024-12-26
Set up iQue disassembly (#2384)
cadmic
2024-12-24
Move D_80134488 from system_heap.c to fp.s (#2387)
cadmic
2024-12-21
Restructure event flags in z64save.h (1/?) (#2380)
mzxrules
2024-12-21
Set up build system for ique-cn (#2382)
cadmic
2024-12-20
Move const-qualified data from session_config.c to session_init.c, no longer ...
Tharo
2024-12-17
Document z_horse.c and related actors (#2278)
mzxrules
2024-12-17
Reformat item00 drop tables (#2377)
cadmic
2024-12-16
Rename event check flags for boss battles (#2376)
Jordan Longstaff
2024-12-16
Name cutscenes from the Master Sword and Deku Tree Mouth actors (#2364)
Yanis
2024-12-15
use `CS_TEXT_NORMAL` when needed (#2367)
Yanis
2024-12-15
Name cutscenes of remaining actors (#2366)
Yanis
2024-12-15
Remove ‾ character from source files (#2371)
cadmic
2024-12-15
Add macros for line number differences (#2365)
fig02
2024-12-14
Name some scene cutscenes 2 (Graveyard, Meadow and Lake Hylia) (#2339)
Yanis
2024-12-14
document `func_8002F368` (#2358)
Leonid Kapitonov
2024-12-13
Name cutscenes from dungeons (Spirit Boss Room, Jabu-Jabu's Belly and Ganon) ...
Yanis
2024-12-13
Move build.c definitions to the makefile, introduce and use libultra version ...
Tharo
2024-12-13
[Audio 10/10] Loose ends (#2337)
Tharo
2024-12-13
Naming cutscenes from Lon-Lon Ranch (#2359)
Yanis
2024-12-13
Naming some cutscenes 4 (Gerudo Fortress, Death Mountain Crater and Goron Cit...
Yanis
2024-12-13
Document Culling (#2318)
fig02
2024-12-12
Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331)
Jordan Longstaff
2024-12-12
Name Kokiri Forest cutscenes (and related ones) (#2338)
Yanis
2024-12-12
Rename item get flags for Forest Stage upgrades (#2333)
Jordan Longstaff
2024-12-11
Rename EVENTCHKINF_69 (#2330)
Jordan Longstaff
2024-12-10
Renamed EVENTCHKINF_3C (#2324)
Jordan Longstaff
2024-12-10
Rename "temp" variables in Adult Ruto functions (#2335)
Jordan Longstaff
2024-12-10
Rename symbols related to Kakariko Well being drained (#2332)
Jordan Longstaff
2024-12-09
Renamed EVENTCHKINF_33 (#2326)
Jordan Longstaff
2024-12-09
Rename EVENTCHKINF_4D (#2329)
Jordan Longstaff
2024-12-09
Document Mido functions, fields, and animations (#2289)
Leonid Kapitonov
2024-12-08
Add names for Medallion cutscene data (#2319)
Jordan Longstaff
2024-12-08
Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315)
cadmic
2024-12-08
Rename code_80069420.c -> z_memory_utils.c (#2314)
cadmic
2024-12-08
Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313)
cadmic
2024-12-08
Use MM names for some unnamed code files (#2312)
cadmic
2024-12-08
Document Player Params (#2307)
fig02
2024-12-08
Name Sleeping Waterfall state machine function (#2320)
Jordan Longstaff
2024-12-07
Renamed EVENTCHKINF_4B (#2328)
Jordan Longstaff
2024-12-07
Replaced EVENTCHKINF_4E (#2327)
Jordan Longstaff
2024-12-07
Rename EVENTCHKINF_02 (#2322)
Jordan Longstaff
2024-12-07
Renamed EVENTCHKINF_3A (#2325)
Jordan Longstaff
2024-12-06
ru2 fixes (#2323)
fig02
2024-12-04
Rename and document Adult Ruto functions (#2288)
Jordan Longstaff
2024-12-02
named missing actor cue lists command types (#2317)
Yanis
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-12-02
Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)
Tharo
2024-12-01
Minor Cleanup (#2308)
engineer124
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