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2024-12-13Document Culling (#2318)fig02
2024-12-12Rename EVENTCHKINF flags for payments to Happy Mask salesman (#2331)Jordan Longstaff
2024-12-12Name Kokiri Forest cutscenes (and related ones) (#2338)Yanis
2024-12-12Rename item get flags for Forest Stage upgrades (#2333)Jordan Longstaff
2024-12-11Rename EVENTCHKINF_69 (#2330)Jordan Longstaff
2024-12-10Renamed EVENTCHKINF_3C (#2324)Jordan Longstaff
2024-12-10Rename "temp" variables in Adult Ruto functions (#2335)Jordan Longstaff
2024-12-10Rename symbols related to Kakariko Well being drained (#2332)Jordan Longstaff
2024-12-09Renamed EVENTCHKINF_33 (#2326)Jordan Longstaff
2024-12-09Rename EVENTCHKINF_4D (#2329)Jordan Longstaff
2024-12-09Document Mido functions, fields, and animations (#2289)Leonid Kapitonov
2024-12-08Add names for Medallion cutscene data (#2319)Jordan Longstaff
2024-12-08Split code_800D31A0.c into sys_freeze.c and sys_debug_controller.c (#2315)cadmic
2024-12-08Rename code_80069420.c -> z_memory_utils.c (#2314)cadmic
2024-12-08Rename code_800BB0A0.c -> z_cutscene_spline.c (#2313)cadmic
2024-12-08Use MM names for some unnamed code files (#2312)cadmic
2024-12-08Document Player Params (#2307)fig02
2024-12-08Name Sleeping Waterfall state machine function (#2320)Jordan Longstaff
2024-12-07Renamed EVENTCHKINF_4B (#2328)Jordan Longstaff
2024-12-07Replaced EVENTCHKINF_4E (#2327)Jordan Longstaff
2024-12-07Rename EVENTCHKINF_02 (#2322)Jordan Longstaff
2024-12-07Renamed EVENTCHKINF_3A (#2325)Jordan Longstaff
2024-12-06ru2 fixes (#2323)fig02
2024-12-04Rename and document Adult Ruto functions (#2288)Jordan Longstaff
2024-12-02named missing actor cue lists command types (#2317)Yanis
2024-12-02More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)mracsys
2024-12-02Fix some more GCC warnings, mark some bugs based on GCC warnings (#2309)Tharo
2024-12-01Minor Cleanup (#2308)engineer124
2024-11-30Document time-specific textures for Deku Tree and Gerudo Fortress similar to ...mracsys
2024-11-27Player Docs: Document Some Start Mode Actions (#2305)fig02
2024-11-27Document Actor "Fidget Tables" (#2287)Leonid Kapitonov
2024-11-23Name Remaining Hookshot Actor Flags (#2306)fig02
2024-11-21Document Hookshot Attachment (#2300)fig02
2024-11-20Player: Name all Start Modes (#2302)fig02
2024-11-18Player Docs: Begin "Start Mode" Documentation (#2301)fig02
2024-11-17Decouple Debug Features From gc-eu-mq-dbg (#2296)fig02
2024-11-15Use debug macros even in N64-only code (#2298)cadmic
2024-11-15Document `enum PauseState` game over parts (#2283)Leonid Kapitonov
2024-11-12Completely match ntsc-1.0/1.1 bss and add to CI (#2294)cadmic
2024-11-12Use the T macro in z_select (#2273)Pepe20129
2024-11-11[ntsc-1.0/1.1] Match audio and loose ends (#2293)cadmic
2024-11-05Document Arrow Related Actor Flags (#2284)fig02
2024-11-04`ACTOR_FLAG_ENKUSA_CUT` -> `ACTOR_FLAG_GRASS_DESTROYED` (#2285)fig02
2024-11-01libu64 (#2267)Dragorn421
2024-10-24Document `PLAYER_STATE1_SHIELDING` (#2279)Pepe20129
2024-10-20Document `ACTOR_FLAG_CAN_PRESS_SWITCHES` (#2275)fig02
2024-10-20Document `ACTOR_FLAG_SFX_FOR_PLAYER_BODY_HIT` (#2276)fig02
2024-10-17Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and `PLAYER_STATE2_USING_OCARINA`...fig02
2024-10-15Document `ACTOR_FLAG_THROW_ONLY` (#2274)fig02
2024-10-15EnHy + objects docs (#1499)Derek Hensley