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AgeCommit message (Expand)Author
2024-10-14Rename RoomBehaviorType1 to RoomType (#2271)mzxrules
2024-10-13Document `Player_Action_8084F390` (#2264)Pepe20129
2024-10-12Minor en_changer and en_bom_bowl_man documentation update (#2272)mracsys
2024-10-12Rename RoomBehaviorType2 (#2270)mzxrules
2024-10-11Document `Player_Action_SwingBottle` (#2263)Pepe20129
2024-10-11Document `Player_Action_TurnInPlace` (#2268)fig02
2024-10-10Use MASS_IMMOVABLE/MASS_HEAVY everywhere (#2269)cadmic
2024-10-10Name talking action related things (#2260)fig02
2024-10-10Document `Player_Action_Idle` (#2266)fig02
2024-10-09Pause doc: misc, fixups (#2265)Dragorn421
2024-10-09name action wrappers (#2261)fig02
2024-10-09Player doc: some rotation logic/data (#1443)Dragorn421
2024-10-09[ntsc-1.0/1.1] Match audio library (#2243)cadmic
2024-10-09[ntsc-1.0/1.1] Match "system" files (#2254)cadmic
2024-10-09[ntsc-1.0/1.1] Match line numbers in debug strings (#2255)cadmic
2024-10-08Document `Player_ChooseNextIdleAnim` (#2262)fig02
2024-10-07[includes] z_collision_check.c (#2252)Dragorn421
2024-10-05Player: Special Idle Animations (#2259)fig02
2024-10-04Player: AnimMovement (#2245)fig02
2024-10-04Document bug in Camera_BGCheckInfo (#2258)cadmic
2024-10-03Add missing HS_FISHING constant (#2256)cadmic
2024-10-02Pause doc: item page cursor movement (#2249)Dragorn421
2024-10-01Actor flag: `ACTOR_FLAG_CARRY_X_ROT_INFLUENCE` (#2237)fig02
2024-10-01[ntsc-1.0/1.1] Match actor changes introduced in NTSC 1.1 (#2251)cadmic
2024-10-01[headers] Create `one_point_cutscene.h`, `z64olib.h` and move stuff to `z64{o...Dragorn421
2024-10-01[headers] Create zelda_arena.h, move protos to z64effect.h, and misc fixups (...Dragorn421
2024-09-30[ntsc-1.0/1.1] Match "game engine" files (#2244)cadmic
2024-09-30Name Talking Related Actor Flags (#2230)fig02
2024-09-28[PAL N64] Completely match pal-1.0 and pal-1.1 and add to CI (#2246)cadmic
2024-09-28[PAL N64] Match file select language selection (#2240)cadmic
2024-09-27Pause doc: Item page quads (#2238)Dragorn421
2024-09-27[ntsc-1.0/1.1] Match PAL 1.0 viconfig changes (#2231)cadmic
2024-09-27[includes] z_fishing (#2242)Dragorn421
2024-09-27[headers] Create `gfxalloc.h`, `map.h`, move protos to `gfx.h`, `z64{player,v...Dragorn421
2024-09-27Pause doc: Quest page cursor movement (#2236)Dragorn421
2024-09-27[headers] z64bgcheck.h functions (#2239)Dragorn421
2024-09-27[ntsc-1.0/1.1] Match z_player.c (#2232)cadmic
2024-09-27[includes] Explicit global.h includes for z_player (#2235)Dragorn421
2024-09-26[headers] Move libultra protos to ultra64.h (as a temporary measure) (#2234)Dragorn421
2024-09-26[PAL N64] Set up build system and extract assets for pal-1.0 and pal-1.1 (#2205)cadmic
2024-09-26Fix typos found by codespell (#2229)cadmic
2024-09-25[ntsc-1.0/1.1] Match z_boss_ganon.c and z_boss_ganon2.c changes from PAL 1.0 ...cadmic
2024-09-25[ntsc-1.0/1.1] Match actor changes introduced in PAL 1.0 (#2227)cadmic
2024-09-25Pause docs: Quest quads (#2224)Dragorn421
2024-09-25Player: `Player_ActionHandler_Talk` (#2226)fig02
2024-09-25[PAL N64] Match z_message.c (#2202)cadmic
2024-09-25Player Docs: `Player_ActionChange_6`, Rolling and Put Away (#1949)fig02
2024-09-25[headers] Create letterbox.h, move more protos from functions.h (#2225)Dragorn421
2024-09-25ActionChange -> ActionHandler (#2219)fig02
2024-09-25[headers] audio functions to z64audio.h and z64ocarina.h (#2223)Dragorn421