| Age | Commit message (Collapse) | Author |
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* Pause docs: Songs playback
* `VREG(21-25)` -> `VREG(21) to VREG(25)`
* comments on quest-song related main states
* make `sPlayedSongBtns` `+1`-sized to account for trailing INVALID button note in a 8-btn-notes song
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* [headers] gfx_setupdl.h and z64skin_matrix.h
* include z64skin_matrix.h
* bss
* bss
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* ucode_disas.h
* create UcodeType
* bss
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* Pause doc: `KaleidoScope_DrawQuestStatus` (partial)
* review
* format
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* Z-Targeting loose ends
* format
* add stateflag comment
* typo
* unname PLAYER_STATE1_19 for now
* tweak parallel comment
* one more tweak
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* [PAL N64] Miscellaneous changes
* Reword comment
Co-authored-by: fig02 <fig02srl@gmail.com>
* glitch -> Glitch
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* document knockback related functions
* rotation -> yRot
* implement some changes
* Renames and comments
* mq bss
* format
* Intangibility and Invulnerability
* bss
* .bss
* add #pragma increment_block_number to z_en_item00.c
* .bss
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* move
* format
* bss
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* ActorMove -> ActorMovement
* more move -> movement
* ANIM_FLAG_ENABLE_MOVEMENT
* format
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* Idle animation sfx entries
* Function & array
* Cleanup
* I always forget format
* Remove entry from names
* Move comment
* Replace animation "indices" with comment
* Apply suggestion
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* document autoLockOnActor
* format.py
* backtick
* grammar
* comment adjustments
* word
* letter
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* [headers] z64inventory.h
* move savectx/inventory macros to z64save.h
* commit the file
* bss
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* [PAL N64] Create macros for 50-Hz-related values
* Use FRAME_RATE_DEPENDENT for player speeds and boot data too
* FRAME_RATE_DEPENDENT -> FRAMERATE_CONST
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* [PAL N64] Match actor changes that aren't in NTSC 1.2
* Add bug comment about Zora's Domain waterfall
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* name main fields and regs for pages drawing
* comments
* format
* more comments
* roll -> pitch (oops)
* Document `PauseContext.offsetY`, `R_PAUSE_OFFSET_VERTICAL` as "y origin 1/2"
* copypaste comment on page pitches fields
* "offset depth" -> "depth offset"
* review
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* PLAYER_STATE1_DEAD
* change comment
* format
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* elemType -> elemMaterial
* format
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* name charge state flag
* format
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* document zTargetActiveTimer
* edit comments
* Update src/overlays/actors/ovl_player_actor/z_player.c
Co-authored-by: cadmic <cadmic24@gmail.com>
* capitalization
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Co-authored-by: cadmic <cadmic24@gmail.com>
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various sfx arrays (#2137)
* [Audio 8/?] Check-in handwritten sequences, build sequences, automate various sfx arrays
* Fix whitespace in aseq.h
* Fix sequence 0 sfx id generator
* Suggested changes, adjust some MML syntax and add more instruction descriptions
* Correct some formatting in aseq.h
* Add the dir of the input .seq file to the list of includes to sequence assembling so that assembler-level includes like .include or .incbin work intuitively
* aseq.h tweaks
* MM review suggestions, aseq.h adjustments
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* document flag
* Player_FriendlyLockOnOrParallel
* quirk
* z target functions
* more comments
* more comment changes
* format
* comment change
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sCutscenesUnknownList (#2195)
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* document flag and functions
* format
* adjust comment
* make the comment more public-facing-friendly
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* Match ntsc-1.2
* Add ntsc-1.2 to CI
* Apply fixes from Jenkins
* Promote ntsc-1.2 to "supported" in Makefile
* Declare D_80858AD8 as a u64 array
* Tweak wording
* Hopefully make ntsc-1.2 bss more stable
* Restore segmented_address.h include
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* Move definitions of OOT_NTSC/OOT_PAL/OOT_MQ to versions.h
* Add PAL_N64 shorthand
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* colType -> colMaterial
* fixups
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* Pause doc: Prompt page and save prompt state
* bss
* `QUAD_PROMPT_` -> `PROMPT_QUAD_`
* `QUAD_MAP_WORLD_`, `QUAD_MAP_` -> `WORLD_MAP_QUAD_`
* `PAUSE_QUAD_CURSOR_` -> `PAUSE_CURSOR_QUAD_`
* `PAUSE_SAVE_PROMPT_STATE_RETURN_TO_MENU_ALT` -> `_2`
* bss
* bss
* add comments to help clarify save prompt vs prompt
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* Match N64 audio tables
* ifdef PERMANENT_POOL_SIZE rather than EXTRA_SIZE
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* Match remaining ntsc-1.2 functions
* "fake" -> "Fake match?"
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* [headers 14] libc64 headers
* bss
* bss
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* [headers 12] add kaleido_manager.h, move various protos to headers
* BSS
* bss
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`MATRIX_FINALIZE_AND_LOAD` (#1983)
* clean up gSPMatrix usage
* add weird hybrid macro gSPMATRIX_SET_NEW
* Matrix_NewMtx, MATRIX_NEW -> Matrix_Finalize, MATRIX_FINALIZE
* gSPMATRIX_SET_NEW -> MATRIX_FINALIZE_AND_LOAD
* format
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* name some more flags
* format
* cdi suggestion
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* boomerang state flags
* finish comment
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* some func_80836BEC docs
* review
* fix
* newline
* linbreak
* format
* usingHoldTargeting
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* [headers 13] osMalloc.h -> include/libc64/os_malloc.h
* also update the #includes :)
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* actor carry flag
* format and add comments
* comment changes
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* rand.h -> libc64/qrand.h
* Add rand.h with z64 rand wrappers
* yeet comment
* code/rand.c -> libc64/qrand.c
* fixup
* move libc64 source to src/libc64/
* fix
* bss
* update file splits disasm metadata
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* Document `ACTOR_FLAG_SFX_` flags and functions
* format
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* [headers 11] stackcheck.h, jpeg functions
* bss
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* name func and flag
* rest of the docs
* format and comment change
* comment
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* Pause doc: Cursor drawing
* bss
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* document actor flags 0, 2, 3, and 27
* format
* fly -> hover
* wodring
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* Misc small headers untangling
* mv gSaveContext to where it is in MM in the header
* newline police
* move rand functions back to functions.h
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