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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-09-25
Pause docs: Songs playback (#2220)
Dragorn421
2024-09-24
[headers] gfx_setupdl.h and z64skin_matrix.h (#2221)
Dragorn421
2024-09-24
create ucode_disas.h (#2222)
mzxrules
2024-09-24
Pause doc: `KaleidoScope_DrawQuestStatus` (partial) (#2215)
Dragorn421
2024-09-24
Z-Targeting Loose Ends (#2217)
fig02
2024-09-23
[PAL N64] Miscellaneous changes (#2211)
cadmic
2024-09-23
Document Player Knockback related functions (#1601)
mzxrules
2024-09-23
[headers] Move z_actor functions to z64actor.h (#2216)
Dragorn421
2024-09-23
Standardize "ActorMovement" over "ActorMove" (#2214)
fig02
2024-09-22
Partially document idle animations (#2092)
Pepe20129
2024-09-21
PLAYER_STATE1_ACTOR_CARRY -> PLAYER_STATE1_CARRYING_ACTOR (#2213)
fig02
2024-09-21
Document `autoLockOnActor` (#2212)
fig02
2024-09-18
[headers] z64inventory.h, move savectx/inventory macros to z64save.h (#2209)
Dragorn421
2024-09-18
[PAL N64] Create macros for 50-Hz-related values (#2206)
cadmic
2024-09-18
[PAL N64] Match actor changes that aren't in NTSC 1.2 or GC releases (#2208)
cadmic
2024-09-18
Pause doc: Pages drawing (#2190)
Dragorn421
2024-09-17
Consistently use "OOT_VERSION <" and "OOT_VERSION >=" (#2199)
cadmic
2024-09-17
`PLAYER_STATE1_DEAD` (#2204)
fig02
2024-09-16
[PAL N64] Match VI mode setup (#2198)
cadmic
2024-09-16
Colliders: elemType -> elemMaterial (#2189)
Dragorn421
2024-09-16
Name `PLAYER_STATE1_CHARGING_SPIN_ATTACK` (#2203)
fig02
2024-09-16
[PAL N64] Rename file select assets (#2197)
cadmic
2024-09-16
Document `zTargetActiveTimer` (#2200)
fig02
2024-09-16
[PAL N64] Match changes that first appear in NTSC 1.2 (#2201)
cadmic
2024-09-15
[Audio 8/?] Check-in handwritten sequences, build sequences, automate various...
Tharo
2024-09-14
More Player Z Target documentation (#2196)
fig02
2024-09-13
Use gSpiritBossNabooruKnuckleDefeatCs instead of gMinuetCs in sCutscenesUnkno...
cadmic
2024-09-13
Hostile Lock-On (#2193)
fig02
2024-09-13
change flag name (#2194)
fig02
2024-09-12
[ntsc-1.2] Match ntsc-1.2 BSS and add to CI (#2187)
cadmic
2024-09-12
Add OOT_PAL_N64 and move other shorthands to versions.h (#2188)
cadmic
2024-09-11
Colliders: colType -> colMaterial (#2186)
Dragorn421
2024-09-11
Pause doc: Prompt page and save prompt state (#2170)
Dragorn421
2024-09-11
[ntsc-1.2] Match N64 audio tables (#2183)
cadmic
2024-09-11
[ntsc-1.2] Match remaining functions (#2182)
cadmic
2024-09-11
[headers 14] libc64 headers (#2177)
Dragorn421
2024-09-11
[headers 12] Add kaleido_manager.h, move various protos to headers (#2174)
Dragorn421
2024-09-11
Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add `MATRIX_FINA...
Dragorn421
2024-09-10
More target related state flags (#2184)
fig02
2024-09-09
Boomerang related state flags (#2180)
fig02
2024-09-08
[Player ZTarget] Some func_80836BEC docs (#2172)
fig02
2024-09-08
[headers 13] osMalloc.h -> include/libc64/os_malloc.h (#2175)
Dragorn421
2024-09-08
Name `PLAYER_STATE1_ACTOR_CARRY` (#2173)
fig02
2024-09-08
[headers 9] Add src/libc64/ and new "z64" rand.h (#2164)
Dragorn421
2024-09-08
Document `ACTOR_FLAG_SFX_` flags and functions (#2162)
Dragorn421
2024-09-08
[headers 11] stackcheck.h, jpeg functions (#2171)
Dragorn421
2024-09-08
Player Docs - Parallel (#2167)
fig02
2024-09-07
Pause doc: Cursor drawing (#2159)
Dragorn421
2024-09-07
Document Attention/Lock-on Related Actor Flags (#2161)
fig02
2024-09-07
[headers 5] Misc small headers untangling (#2147)
Dragorn421
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