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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2025-10-19
Explicitly align gfxprint texture data to 8 bytes (#2663)
Tharo
2025-08-20
Document Dampé's ghost (#2656)
Pepe20129
2025-08-16
Fix macOS build for clang 17 (#2657)
cadmic
2025-07-15
Finish rename scene lists (#2652)
Dragorn421
2025-07-15
Pause docs: UIOverlay L/R buttons details (#2650)
Dragorn421
2025-07-03
Child Ruto Actions Part 3: Boss room (#2602)
Jordan Longstaff
2025-07-03
Child Ruto Actions Part 2: First encounter (#2601)
Jordan Longstaff
2025-06-30
Child Ruto Actions Part 1: Zora's Fountain (#2600)
Jordan Longstaff
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-28
Pause docs: UIOverlay quads dimensions (#2644)
Dragorn421
2025-06-27
Reevaluate player hit response names (#2640)
Dragorn421
2025-06-26
`Camera_KeepOn4` docs 2: RO and RW data (#2632)
Dragorn421
2025-06-25
Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)
Dragorn421
2025-06-25
Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-22
Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)
Dragorn421
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-17
fixup rename hitBacklash (#2638)
Dragorn421
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-16
Pause docs: misc docs (#2636)
Dragorn421
2025-06-15
Macroify PlaySfxGeneral calls: introduce `SFX_PLAY_CENTERED` and `SFX_PLAY_AT...
Dragorn421
2025-06-15
Assets: Move limb enums into xmls 4 (#2631)
Dragorn421
2025-06-15
Assets: Move limb enums into xmls 3 (#2630)
Dragorn421
2025-06-14
Pause doc: DrawInfoPanel textures (#2628)
Dragorn421
2025-06-13
`Camera_KeepOn4` docs 1 (#2627)
Dragorn421
2025-06-12
Assets: Move limb enums into xmls 2 (#2626)
Dragorn421
2025-06-12
Assets: Move limb enums into xmls 1 (#2625)
Dragorn421
2025-06-10
Introduce `CAM_DATA_SET_`, `CAM_ITEM_TYPE_` and name `Player_SetTurnAroundCam...
Dragorn421
2025-06-09
Commit `object_ganon_anime3` (#2611)
Dragorn421
2025-06-09
Commit some `assets/overlays/` 2 (#2610)
Dragorn421
2025-06-08
Child Ruto Actions: Enums (#2603)
Jordan Longstaff
2025-06-07
`WeaponInfo` docs (#1596)
Dragorn421
2025-06-07
Document fog functions Gfx_SetFog(2) and Play_SetFog (#1922)
Tharo
2025-06-07
Commit `do_action_static` (#2597)
Dragorn421
2025-06-07
Update docs/Documenting.md (#1265)
Dragorn421
2025-06-07
Add Vtx[] resources in xmls for (partially) documented assets 10 (#2609)
Dragorn421
2025-06-07
Doc Actor: En_Ma2 (Adult Malon) (#2593)
hiisuya
2025-06-08
Add Vtx[] resources in xmls for (partially) documented assets 9 (#2607)
Dragorn421
2025-06-07
Add Vtx[] resources in xmls for (partially) documented assets 7 (#2605)
Dragorn421
2025-06-06
Child Ruto Part 7: Limb draw functions (#2575)
Jordan Longstaff
2025-06-06
Child Ruto Part 4: Eye and mouth index enums (#2571)
Jordan Longstaff
2025-06-05
Add various undocumented resources in xmls 1 (#2589)
Dragorn421
2025-06-05
Child Ruto Part 5: Colliders (#2572)
Jordan Longstaff
2025-06-05
T() macro loose ends 3 (#2592)
Dragorn421
2025-06-05
Child Ruto Part 3: Water states (#2570)
Jordan Longstaff
2025-06-05
Child Ruto Part 6: Switch flag and type functions (#2574)
Jordan Longstaff
2025-06-04
Child Ruto Part 13: Animation change function (#2581)
Jordan Longstaff
2025-06-04
Child Ruto Part 9: Camera setting (#2577)
Jordan Longstaff
2025-06-04
Remove "z64" prefix from all headers (#2518)
fig02
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