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Decompilation of The Legend of Zelda: Ocarina of Time
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2026-02-22
Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)
Dragorn421
2026-02-22
Fix misc 23 (#2699)
Dragorn421
2026-02-22
Assets system: format extracted actor params (and EnDoor params) (#2698)
Dragorn421
2026-02-22
z_bg_haka_meganebg documentation pass (#2685)
mzxrules
2026-02-22
Child Ruto Actions Part 5: Speakable (#2619)
Jordan Longstaff
2026-02-21
Document src/n64dd/n64dd_error_headers.c (#2667)
Gabriel Ravier
2026-02-21
Child Ruto Actions Part 4: Sapphire platform (#2618)
Jordan Longstaff
2026-02-20
EnBox params macros (#2696)
Dragorn421
2026-02-18
Document sys_freeze.[ch] (#2666)
Gabriel Ravier
2026-02-18
bg_haka_megane documentation pass (#2684)
mzxrules
2026-02-17
bg_haka_trap documentation pass (#2683)
mzxrules
2026-02-17
z_bg_haka_zou documentation pass (#2687)
mzxrules
2026-02-17
sampleconv: Improve WAV SMPL chunk handling, properly handle odd chunk sizes ...
Tharo
2026-02-17
Soundfont Compiler: Implement fine-tuning in the final tuning calculation (#2...
Tharo
2026-02-17
Document SysCfb_GetFbPtr bug (#2586)
mzxrules
2026-02-17
Document spin attack (#2694)
Josh Moody
2026-02-16
Commit and split gameplay_keep (#2612)
Tharo
2026-02-15
Fix wrong BGM entry names (#2671)
Jordan Longstaff
2026-02-15
Label `EnEiyer` as Stinger (#2681)
Jordan Longstaff
2026-02-14
Name message start frame count variable (#2673)
Jordan Longstaff
2026-02-14
Document EnPubox (#2668)
Gabriel Ravier
2026-02-12
Document `EnWeiyer` (#2686)
Jordan Longstaff
2026-01-27
Commit code assets (#2691)
Pepe20129
2026-01-25
Document `BgSpot18Basket` (#2688)
Jordan Longstaff
2025-11-20
Document N64DD data buffer (#2665)
Gabriel Ravier
2025-11-19
Don't include calling isPrintfInit in iQue debug builds (#2672)
Tharo
2025-10-19
Explicitly align gfxprint texture data to 8 bytes (#2663)
Tharo
2025-08-20
Document Dampé's ghost (#2656)
Pepe20129
2025-08-16
Fix macOS build for clang 17 (#2657)
cadmic
2025-07-15
Add `ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK`, fix extracted negative...
Dragorn421
2025-07-15
Finish rename scene lists (#2652)
Dragorn421
2025-07-15
Pause docs: UIOverlay L/R buttons details (#2650)
Dragorn421
2025-07-03
Child Ruto Actions Part 3: Boss room (#2602)
Jordan Longstaff
2025-07-03
Child Ruto Actions Part 2: First encounter (#2601)
Jordan Longstaff
2025-06-30
Child Ruto Actions Part 1: Zora's Fountain (#2600)
Jordan Longstaff
2025-06-28
Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...
Dragorn421
2025-06-28
Pause docs: UIOverlay quads dimensions (#2644)
Dragorn421
2025-06-28
Fixup docker (#2642)
Dragorn421
2025-06-27
Reevaluate player hit response names (#2640)
Dragorn421
2025-06-26
`Camera_KeepOn4` docs 2: RO and RW data (#2632)
Dragorn421
2025-06-25
Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)
Dragorn421
2025-06-25
Commit objects 1: `tp`, `triforce_spot`, `umajump`, `vase`, `yukabyun`, `zg` ...
Dragorn421
2025-06-25
Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)
Dragorn421
2025-06-24
Cleanup extracted colliders 1 (#2641)
Dragorn421
2025-06-22
Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)
Dragorn421
2025-06-20
Rename AT `effect` to `hitSpecialEffect` (#2637)
Dragorn421
2025-06-17
Document `Save.cutsceneIndex` and adjacent data / code (#2286)
Leonid Kapitonov
2025-06-17
fixup rename hitBacklash (#2638)
Dragorn421
2025-06-17
Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)
Dragorn421
2025-06-16
Pause docs: misc docs (#2636)
Dragorn421
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