summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2026-02-22Fix F3DEX2 ucode name on N64 versions (not PosLight) (#2701)Dragorn421
2026-02-22Fix misc 23 (#2699)Dragorn421
2026-02-22Assets system: format extracted actor params (and EnDoor params) (#2698)Dragorn421
2026-02-22z_bg_haka_meganebg documentation pass (#2685)mzxrules
2026-02-22Child Ruto Actions Part 5: Speakable (#2619)Jordan Longstaff
2026-02-21Document src/n64dd/n64dd_error_headers.c (#2667)Gabriel Ravier
2026-02-21Child Ruto Actions Part 4: Sapphire platform (#2618)Jordan Longstaff
2026-02-20EnBox params macros (#2696)Dragorn421
2026-02-18Document sys_freeze.[ch] (#2666)Gabriel Ravier
2026-02-18bg_haka_megane documentation pass (#2684)mzxrules
2026-02-17bg_haka_trap documentation pass (#2683)mzxrules
2026-02-17z_bg_haka_zou documentation pass (#2687)mzxrules
2026-02-17sampleconv: Improve WAV SMPL chunk handling, properly handle odd chunk sizes ...Tharo
2026-02-17Soundfont Compiler: Implement fine-tuning in the final tuning calculation (#2...Tharo
2026-02-17Document SysCfb_GetFbPtr bug (#2586)mzxrules
2026-02-17Document spin attack (#2694)Josh Moody
2026-02-16Commit and split gameplay_keep (#2612)Tharo
2026-02-15Fix wrong BGM entry names (#2671)Jordan Longstaff
2026-02-15Label `EnEiyer` as Stinger (#2681)Jordan Longstaff
2026-02-14Name message start frame count variable (#2673)Jordan Longstaff
2026-02-14Document EnPubox (#2668)Gabriel Ravier
2026-02-12Document `EnWeiyer` (#2686)Jordan Longstaff
2026-01-27Commit code assets (#2691)Pepe20129
2026-01-25Document `BgSpot18Basket` (#2688)Jordan Longstaff
2025-11-20Document N64DD data buffer (#2665)Gabriel Ravier
2025-11-19Don't include calling isPrintfInit in iQue debug builds (#2672)Tharo
2025-10-19Explicitly align gfxprint texture data to 8 bytes (#2663)Tharo
2025-08-20Document Dampé's ghost (#2656)Pepe20129
2025-08-16Fix macOS build for clang 17 (#2657)cadmic
2025-07-15Add `ENV_LIGHT_SETTINGS_BLEND_RATE_AND_FOG_NEAR_PACK`, fix extracted negative...Dragorn421
2025-07-15Finish rename scene lists (#2652)Dragorn421
2025-07-15Pause docs: UIOverlay L/R buttons details (#2650)Dragorn421
2025-07-03Child Ruto Actions Part 3: Boss room (#2602)Jordan Longstaff
2025-07-03Child Ruto Actions Part 2: First encounter (#2601)Jordan Longstaff
2025-06-30Child Ruto Actions Part 1: Zora's Fountain (#2600)Jordan Longstaff
2025-06-28Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` nam...Dragorn421
2025-06-28Pause docs: UIOverlay quads dimensions (#2644)Dragorn421
2025-06-28Fixup docker (#2642)Dragorn421
2025-06-27Reevaluate player hit response names (#2640)Dragorn421
2025-06-26`Camera_KeepOn4` docs 2: RO and RW data (#2632)Dragorn421
2025-06-25Cleanup extracted colliders 2: `ARRAY_COUNT` (#2643)Dragorn421
2025-06-25Commit objects 1: `tp`, `triforce_spot`, `umajump`, `vase`, `yukabyun`, `zg` ...Dragorn421
2025-06-25Pause docs: "uiOverlay" quads (renamed from "InfoPanel") (#2635)Dragorn421
2025-06-24Cleanup extracted colliders 1 (#2641)Dragorn421
2025-06-22Name `HIT_BACKLASH_` and `HIT_SPECIAL_EFFECT_` values (#2639)Dragorn421
2025-06-20Rename AT `effect` to `hitSpecialEffect` (#2637)Dragorn421
2025-06-17Document `Save.cutsceneIndex` and adjacent data / code (#2286)Leonid Kapitonov
2025-06-17fixup rename hitBacklash (#2638)Dragorn421
2025-06-17Rename `acDmgInfo.effect` -> `hitBacklash` (#2555)Dragorn421
2025-06-16Pause docs: misc docs (#2636)Dragorn421