| Age | Commit message (Collapse) | Author |
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* Document Dampé
* Format
* Address review
* Format
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* Child Ruto Actions Part 3: Boss room
* Rename action enum members
* Subtle rename of enum members
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* Child Ruto Actions Part 2: First encounter
* Rename action enum entries
* Rename to Sfx
* Rename "first encounter" to "meeting"
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* Child Ruto Actions Part 1: Zora's Fountain
* Oops, forgot sound effects
* Reformat
* Rename action enum entries
* Suggested changes
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names (#2646)
* Cleanup extracted colliders 3: Use `HIT_SPECIAL_EFFECT_`, `HIT_BACKLASH_` names
* revert removing FLARE_DANCER_BODY_DMG (oops)
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* PlayerHitResponseType
* PLAYER_HIT_RESPONSE_ICE_TRAP -> FROZEN
* PLAYER_KNOCKBACK_LARGE_SHOCK, PLAYER_HIT_RESPONSE_ELECTRIC_SHOCK -> PLAYER_KNOCKBACK_LARGE_ELECTRIFIED, PLAYER_HIT_RESPONSE_ELECTRIFIED
* damageResponseType -> hitResponseType
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* `Camera_KeepOn4` docs 2: RO and RW data
* fix unk_14 rename
* CAM_DATA_UNK_22 -> CAM_DATA_INIT_TIMER
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* Pause docs: "InfoPanel" quads
* bss
* rename infoPanelVtx to decorVtx
* rename to uiOverlayVtx / UI_OVERLAY_QUAD_
* fixup
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* Name HIT_BACKLASH_ and HIT_SPECIAL_EFFECT_ values
* SHOCK -> ELECTRIC
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* Rename AT `effect` to `hitSpecialEffect`
* bss
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* introduce `enum CutsceneIndex` as a first step
* crudely rename `enum CutsceneIndex` entries
* run `check_format.py ...` separetely
so that it doesn't clutter previous commit. still, allowing `clangd LSP` to run format-on-save yields inconsistent results for me with the project's tooling, especially for header files
* apply a draft PR suggestion
Co-authored-by: mzxrules <mzxrules@gmail.com>
* rename `CS_INDEX_*` with PR suggestions
and some additional observations
reverified with
> `check_format.py ...`
> `make ...`
additionally:
- current clang-format lacks a rule for trailing commas
- compiler says about them `cfe: Warning 624`
* improve `CS_INDEX_*` naming, rem `ENTRANCE` suffix
https://github.com/zeldaret/oot/pull/2286#discussion_r1829165205
reverified with
> `check_format.py ...`
> `make ...`
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/4/console
hmm, i do need this automation locally to
* apply a PR suggestion
https://github.com/zeldaret/oot/pull/2286#discussion_r1829219841
* remove redundant comments, fix the header comment
and add a comment chunk from https://github.com/zeldaret/oot/pull/2286#discussion_r1829108940
* rename the flag for freeing `nextCutsceneIndex`
* rename the flag for automatic `sceneLayer` calc
it gets assigned to the `nextCutsceneIndex`,
so `CS_INDEX_NONE` name was misleading
* use explicit scene layer names instead of numbers
* ok, now the last two `CS_INDEX_*` are less unknown
the purpose of `CS_INDEX_BARRIER` is not quite clear still
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/14/console
* run `fix_bss` locally
`ntsc-1.2` refused to comply though
* revert all local to the branch bss shifts
* ugh, use defines instead of an enum
probably size of enum entries doesn't match well? originally these were
just numbers. besides, not like it's a real enumeration from zero to a
value or some bit flags
* still, add a BSS pragma for `z_demo.c`
* apply review changes
* factor out a cutscene layer formula
* give scene layers names throughout code
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/32/console
* tweak `CS_INDEX` descriptions
* apply PR review suggestions
* rename "auto" -> "default"
* apply PR review suggestions
https://github.com/zeldaret/oot/pull/2286#discussion_r1868693980
essentially reverts 106cb1021be88f745ee303838c11c7d7cbf9c79d, except for 2 generic `z_scene.c` lines
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/77/console
* Apply suggestions from code review
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: mzxrules <mzxrules@gmail.com>
* apply Jenkins fixes
https://jenkins.deco.mp/job/OOT/job/PR-2286/175/console
* Move CS_INDEX_* macros to z64save.h, with the definition of gSaveContext.save.cutsceneIndex
* `#define CS_INDEX_D 0xFFFD` and co.
Co-authored-by: cadmic <cadmic24@gmail.com>
* add comment on CS_INDEX_D
* review
* CS_INDEX_NONE is back
* bss
* expand comment about 0xFFFD
* fix comment about 0xFFFF usage
* review
---------
Co-authored-by: mzxrules <mzxrules@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: cadmic <cadmic24@gmail.com>
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* CollisionCheckInfo.atHitEffect -> atHitBacklash
* ColliderElementDamageInfoAC.effect -> hitBacklash
* add HIT_BACKLASH_ enum
* bss
* bss
* bss
* bss
* bss
* Update comments
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* doc `KaleidoScope_SetCursorPos`
* doc bug in `KaleidoScope_DrawWorldMap`
* fix anonymous enum
* `D_808321A8` -> `sSavedButtonStatus`
* s16 decimal for `sVtxPageMapDungeonQuads``X/Y/Width/Height`
* Use `LANGUAGE_` enum for indexing language-indexed regs
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`SFX_PLAY_AT_POS` (#2633)
* Add `SFX_PLAY_CENTERED`
* Add `SFX_PLAY_AT_POS`
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* Pause doc: DrawInfoPanel textures
* plural Widths
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* `Camera_KeepOn4` docs 1
* add comment
* backticks around at, eye
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`Player_SetTurnAroundCamera`, `Player_RequestCameraSetting` (#2608)
* Introduce `CAM_SET_CAMERA_DATA_`, `CAM_ITEM_TYPE_` and name `Player_CameraChangeSettingTurnAround`
* bss and formatting
* func_80835E44 -> Player_RequestCameraSetting
* -> Player_SetTurnAroundCamera
* -> CAM_DATA_SET_
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* Commit object_ganon_anime3
* rm from write_source.txt
* bss
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* Commit some `assets/overlays/` 2
* format
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* Child Ruto Actions: Enums
* Stronger typedefs
* Fix wrong action enum usage
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Undo single-line formatting of actions array
* Fix formatting
* Remove trailing commas
* Move all enums to header
* Index action functions with comments
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* WeaponInfo docs
* format
* disasm metadata
* merge fixup
* Add MELEE_WEAPON_INFO_TIP and _BASE
* format
* Offset
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* Document fog functions Gfx_SetFog(2) and Play_SetFog
* review
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Commit `do_action_static`
* fix
* rm do_action_static from write_source.txt
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* Update docs/Documenting.md
* fix
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* Add Vtx[] resources in xmls for (partially) documented assets 10
* bss
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* ma2 actor docs start
* doc inftable entries in ma2
* removed testing prints
* added file description
* format.py ran
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* Add Vtx[] resources in xmls for (partially) documented assets 7
* bss
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* Child Ruto Part 7: Limb draw functions
* Add comment
* Rename vectors, remove comment
* Rename again
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* Child Ruto Part 4: Eye and mouth index enums
* Suggested changes
* Rename struct variables
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* Add various undocumented resources in xmls 1
* bss
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* Child Ruto Part 5: Colliders
* Suggested refactoring
* Missed function rename
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* Remaining weird T()
* cleanup "発生" as ~"spawn"
* single strings T()
* more single strings T()
* more single strings T() (InitDynaPoly helpers)
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* Child Ruto Part 3: Water states
* Update function names too
* Rename more water-related variables
* Revise/remove comments
* Enum updates
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* Child Ruto Part 6: Switch flag and type functions
* Add type enum and getter macros
* Fix macros
* Fix macros better
* Revert improper usage
* Move macros to header
* Refactor enum
* Move type enum to header
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* Child Ruto Part 13: Animation change function
* Update function signature
* Revert playReversed parameter type
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Missed call
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Revert the other parameter type
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* Child Ruto Part 9: Camera setting
* Add comment
* Rename "Jabu-Jabu context" to "Big Octo platform"
* Rename getter and setter
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* z64 - a
* z64 - b
* z64 - c
* z64 - d
* z64 - e
* z64 - f
* z64 - g
* z64 - h
* z64 - i
* z64 - l
* z64 - m
* z64 - o
* z64 - p
* z64 - q
* z64 - r
* z64 - s
* z64 - t
* z64 - v
* restore file
* fix merge
* fix merge
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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