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Decompilation of The Legend of Zelda: Ocarina of Time
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Author
2024-02-22
Match some entity actors H-N (#1827)
cadmic
2024-02-20
Match retail demo actors (#1745)
cadmic
2024-02-20
More bg actors (#1743)
cadmic
2024-02-13
Match even more retail actors (#1720)
cadmic
2024-02-10
Match retail PreRender_DivotFilter (#1740)
cadmic
2024-02-09
Match the rest of z_onepointdemo.c (#1739)
cadmic
2024-02-09
Match OnePointCutscene_Init by inlining static data (#1738)
cadmic
2024-02-09
Match retail z_message_PAL.c (#1736)
cadmic
2024-02-08
match function (#1737)
fig02
2024-02-08
Retail kankyo OK (#1735)
engineer124
2024-02-08
Match Retail BgCheck (#1734)
engineer124
2024-02-08
Match Retail Kaleido Code Files (#1702)
engineer124
2024-02-07
Match InitDynaPoly actors (#1733)
cadmic
2024-02-07
Misc 1: Retail Overlay Actors OK (#1703)
engineer124
2024-02-07
Skelanime + Kanfont Retail OK (#1729)
Derek Hensley
2024-02-07
Match more code files (#1724)
cadmic
2024-02-07
Match retail z_sram.c (#1722)
cadmic
2024-02-07
Match retail z_fbdemo.c and z_fbdemo_fade.c (#1727)
cadmic
2024-02-06
Reorder boot/code spec includes for retail (#1667)
cadmic
2024-02-05
Retail Player matches part 2 (#1725)
fig02
2024-02-05
Retail Player_Update/Noclip mode + some docs (#1718)
fig02
2024-02-05
rcp retail OK (#1713)
Derek Hensley
2024-02-05
z_construct.c retail OK (#1716)
Lucas Shaw
2024-02-05
Overlay Effects Retail OK (#1717)
Derek Hensley
2024-02-05
PreRender.c retail 1 not matching (#1710)
Lucas Shaw
2024-02-04
Retail Player Matches part 1 (#1712)
fig02
2024-02-04
Match more retail actors (#1711)
cadmic
2024-02-03
Match some overlay effects files (#1705)
cadmic
2024-02-03
Give debug_malloc.c the same treatment as system_malloc.c and z_malloc.c (#1700)
cadmic
2024-02-02
Match retail __osMalloc.c (#1684)
cadmic
2024-02-02
Match retail system_malloc.c and z_malloc.c (#1683)
cadmic
2024-02-02
`.clang-format`: break short enums, TypenameMacros (#1671)
Dragorn421
2024-02-02
Match retail logutils.c and z_locale.c (#1699)
cadmic
2024-02-02
Match retail code_800D31A0.c (#1698)
cadmic
2024-02-02
Match retail z_skin.c, z_skin_awb.c, z_skin_matrix.c (#1697)
cadmic
2024-02-02
Misc Small Retail Files Part 2 OK (#1696)
engineer124
2024-02-02
Retail File Select OK (#1695)
engineer124
2024-02-02
Match z_debug for retail (#1694)
fig02
2024-02-02
Match retail padmgr.c and sys_rumble.c (#1693)
cadmic
2024-02-02
Match retail effects files in code (#1690)
cadmic
2024-02-01
Match stackcheck.c and code_800FC620.c (#1656)
cadmic
2024-02-01
match z_actor_dlftbls (#1679)
fig02
2024-02-01
Match retail Title and Sample gamestates (#1692)
fig02
2024-02-01
Retail `z_player_lib.c` OK (#1689)
engineer124
2024-02-01
z_scene_table.c OK (#1691)
engineer124
2024-02-01
z_play retail OK (#1688)
engineer124
2024-02-01
Misc Small Retail Files OK (#1687)
engineer124
2024-02-01
Use IDO_PRINTF_WORKAROUND everywhere (#1685)
cadmic
2024-02-01
Match sys_matrix.c (#1682)
cadmic
2024-02-01
Retail z_scene matching (#1677)
fig02
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