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2024-01-31z_view.c gc-eu-mq OK (#1681)Tharo
* z_view.c retail * Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition * Macro-ify View_ErrorCheckEyePosition
2024-01-31Irqmgr and Sched Retail OK (#1678)Derek Hensley
* irqmgr OK * sched OK * PR review renames
2024-01-31Gamealloc, Graph, and Graphalloc retail OK (#1675)Derek Hensley
* Gamealloc OK * Graph + Graphalloc OK * PR review * gfxalloc * new lines * Remove imposter
2024-01-31Document Audio Thread Commands (#1399)engineer124
* begin docs * cleanup * copy over progress * cleanup * small cleanup * more docs, fill out cmds * small touchup * pan weight ganon comment * fix specId * seqcmd cleanup * format * small cleanup * one more thing * small feedback from MM * partial PR * some PR Suggestions * small adjustments * ticks, seqticks, frames, updates: term cleanup * small fix * PR Review * PR Review * PR Review * rm param * adjust comment * update renamed functions * format --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2024-01-30Match sys_math3d.c (#1674)cadmic
2024-01-30z_actor retail OK (#1670)engineer124
* actor ok * cleanup * cleanup * cleanup * player * ACTOR_PRINTF * PR Suggestion * gcc * c file * ACTOR_DEBUG_PRINTF * bool * more review * newline
2024-01-30Match retail z_std_dma.c (#1665)cadmic
* Match z_std_dma.c * Fix DmaMgr_Error doc comment * Unindent
2024-01-30z_collision_check.c OK (#1642)cadmic
* Match z_collision_check.c * Disable function declarations * Remove /* OOT_DEBUG */ * Remove newlines around ifdef * Newlines * Tweak z_actor.c #if to avoid merge conflicts
2024-01-30Overlay_Relocate and Overlay_Load retail OK (#1662)Derek Hensley
* Overlay_Relocate OK * Overlay_Load * format * PR + better match for Overlay_Load
2024-01-30z_demo retail code matched (#1655)fig02
* match all functions * format * clarify between 'dest' and 'skip' debug features * format * better match for CutsceneHandler_RunScript * review * format * remove macro
2024-01-30Audio retail OK (#1650)engineer124
* general OK * wait for data * sfx and sequence * PR Suggestions * debug file * data * PR
2024-01-30Revert bad uses of `if (OOT_DEBUG)` (#1666)cadmic
2024-01-30vr_box OK (#1663)Derek Hensley
2024-01-30Match ``z_select.c`` (#1659)Yanis42
* match ``z_select.c`` * add missing newline * missed newlines * ifdef -> if
2024-01-30Define OOT_DEBUG=0 in retail builds (#1658)cadmic
* Define OOT_DEBUG=0 in retail builds * Fix ifndef * Replace VI_MODE_EDITOR_INACTIVE * Revert "Replace VI_MODE_EDITOR_INACTIVE" This reverts commit f7c4cae7c3b3d9fdc56e97183690c05f2dcec215. * Replace VI_MODE_EDITOR_INACTIVE, take 2 * Revert EnBom_Draw
2024-01-29Retail `z_quake.c` and `z_room.c` OK (#1661)engineer124
* quake OK * z_room OK
2024-01-29Match yaz0.c (#1660)cadmic
2024-01-29Match ``game.c`` - OK (#1644)Yanis42
2024-01-29is_debug.c and boot_main.c OK (#1641)cadmic
* Match is_debug.c and boot_main.c * Disable function declarations * Remove /* OOT_DEBUG */ * Remove newlines around ifdef
2024-01-29Move __osPfsInodeCache and __osPfsPifRam (#1654)cadmic
* Move __osPfsInodeCache to pfsgetstatus.c * Move __osPfsInodeCache to contfps.c and __osPfsPifRam to pfsisplug.c
2024-01-29Check formatting in CI (#1652)cadmic
* Check formatting in CI * Move deleteDir() to cleanup section * Revert "Move deleteDir() to cleanup section" This reverts commit 4b0dd80cacf60e603077ea1d3669ca3511d366dd. * Give up on check_format.txt * Fix formatting
2024-01-29Match idle.c (#1643)cadmic
2024-01-28`z_parameter` retail OK (#1649)engineer124
* z_parameter okay * no u32
2024-01-28Match ``main.c`` - OK (#1645)Yanis42
* main.c OK * removed comment * better match --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-28Match z_en_dodongo.c (#1640)cadmic
2024-01-28Match z_en_bom.c (#1639)cadmic
2024-01-24Setup rom decompression and compression (#1614)Anghelo Carvajal
* decompress baserom * cleanup * specific hash check * rename baserom * git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress subrepo: subdir: "tools/z64compress" merged: "5da313260" upstream: origin: "git@github.com:z64tools/z64compress.git" branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f" commit: "5da313260" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo.git" commit: "2f68596" * setup compression * Add all compressed segments to the spec * Update md5 files * readme instructions * cleanup * Setup python dependencies on Jenkinsfile * Update Makefile Co-authored-by: cadmic <cadmic24@gmail.com> * review * . .venv/bin/activate * update readme * whoops * Yeet other versions from decompress_baserom.py * my bad * Move everything to baseroms/VERSION/ * Active venv on each command * jenkinsfile: use multiline syntax * Put the correct path on the jenkinsfile * Forgot to call per_version_fixes * CC0 * Update readme * Change where baserom segments are put into * Update Makefile Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update crunch64 * Label compressed instead of uncompressed * Update README.md Co-authored-by: fig02 <fig02srl@gmail.com> * Fix * `make rom` * baserom-uncompressed * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update README.md Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * review * baserom-decompressed.z64 * ignore baseroms * rm -rf tools/z64compress * wip crunch64-based compress.py * OK compress * use ipl3checksum sum directly for cic update on compressed rom * multithreading * "docs" * fix MT: move set_sigint_ignored to global level for pickling * license compress.py * rm junk * Fix (or at least sort out) compress_ranges.txt dependencies * Update tools/overlayhelpers/damage_table.py Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> --------- Co-authored-by: cadmic <cadmic24@gmail.com> Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-18Small `Math_Vec3f_Yaw` doc (#1433)Dragorn421
* Small `Math_Vec3f_Yaw` doc * remove actor from arg names --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-16Create debug macros for LogUtils functions (#1610)cadmic
2024-01-16Move Scene_SetTransitionForNextEntrance to z_scene.c (#1609)cadmic
2024-01-12Named a couple things in z_boss_ganon2.c (#1606)Phil
* Fixed minor style inconsistencies for CollisionCheckInfoInit * Minor renaming in z_boss_ganon2.c * Update z_boss_ganon2.c --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12en_honotrap MM sync (#1564)mzxrules
* MM pr suggestions * more changes to match MM * linebreak in switch --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12Name actor flags 1: `ACTOR_FLAG_REACT_TO_LENS`, ↵Dragorn421
`ACTOR_FLAG_IGNORE_POINT_LIGHTS` (#1583) * 7 -> `ACTOR_FLAG_REACT_TO_LENS` * move comment above actor flag * 22 -> `ACTOR_FLAG_IGNORE_POINT_LIGHTS` * newlines between flags --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-12Replace most osSyncPrintf calls with PRINTF macro (#1598)cadmic
* Replace most osSyncPrintf calls with PRINTF macro * DEBUG -> OOT_DEBUG
2024-01-11Cleanup `z_collision_check` 1 (#1427)Dragorn421
* Cleanup `z_collision_check.c` and structs * Revert `other*` names to master, split to other pr * WIP/experimental: `ColliderCylinderElement` * Revert "WIP/experimental: `ColliderCylinderElement`" This reverts commit cfc8c32ace2970869a2c93be0666786f87ca5e1a. * ac/atHitInfo -> HitElem * rename some collider elements to "elem" (instead of item, info, hurtbox...) * cut down on more "hitbox" usage * name all `ColliderElement*` temps properly * rearrange colcheck structs * add collider shape name descriptions * reword collider shape descriptions * jntsph first again --------- Co-authored-by: fig02 <fig02srl@gmail.com>
2024-01-09Create debug macros for common functions (#1597)cadmic
* Create debug macros for common functions * Revert NDEBUG change * MALLOCR -> MALLOC_R * DEBUG -> OOT_DEBUG * Use the same name for debug and non-debug matrix functions * Fix file/line argument order * Revert g[s]DPNoOp[Tag] * Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug * MTXF_TO_MTX -> MATRIX_TO_MTX
2024-01-08Introduce Face Reaction Enum (#1586)engineer124
* face reactions * cleanup * cleanup fake match * PR Review * while I'm here * mask reaction * small fix * Small cleanup * oops
2024-01-05Fixed minor style inconsistencies for CollisionCheckInfoInit (#1603)Phil
2023-12-15Document ``z_bg_mizu_movebg.c`` (#1565)Yanis42
* document z_bg_mizu_movebg.c + assets * remove temp comment * renamed "temp" variable * review 1 * format + type names comments at dLists/colHeaders * review 2 * review 3 * named dragon statue 1 * float -> floating + review * format * review 5
2023-12-15name shock and burn functions (#1594)fig02
2023-12-11[Doc] Actor Bg_Bdan_Objects (Jabu Jabu misc dungeon actors) (#1577)krm01
* bdan_objects type 2 * other bdan object types * finish off bigocto platform * run formatter * remove stray comment * add namespacing prefix to enums * abbreviate camera to cam * Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * fix typo on enum * Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * enum name fixes * remove unnecessary enum assignment * Waterbox -> WaterBox * named union, sfx to use SFX_FLAG * friendly names for enums * fix over-eager sed rename * indent union fields --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-12-10Cleanup: Remove uneeded casts on collider members (#1595)fig02
* rm casts * format
2023-12-10Doc Actor: En_Ma1 (Child Malon) (#1584)hiisuya
* started malon documentation * docd all event and inf table checks * doc cleanup * ran formatter * fixed misnamed eventcheck * revert isNotSinging oops * removed unnecessary comments * changed from handle to update * revert vec3f name change * moved texture information * isNotSinging to singingDisabled * rename of inftable and eventchk * small cleanup * anim enum change * enum names for child malon limbs
2023-11-30Document a bug in Actor_ChangeCategory where actors may not be updated ↵cadmic
correctly (#1587) * Document Actor_ChangeCategory bug * Reword * actor update function -> actor update
2023-11-30Documentation for audio_thread_manager.c (#1562)Tharo
* Documentation for audio_thread_manager.c * Fixes * Move AudioTask back to z64audio.h and include in audiomgr.h, adjust bug comment * Adjust AudioMgrDebugLevel enum
2023-11-22Misc Cleanup (#1585)engineer124
* misc cleanup * more fake matches * revert for sym
2023-11-19[Doc] Actor Bg_Hidan_Fslift (Fire Temple hookshot elevator) (#1579)krm01
* doc bg_hidan_fslift * improve name for hookshot block pos function * comment explaining cameraSetting * improve comment * Update src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * rename to Idle --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2023-11-19Struct Returns (#1574)engineer124
* change args * PR Review * format
2023-11-19Document Actor "OfferTalk" (#1567)engineer124
* OfferTalk * rm comment * exch to offer in comment * reword again * Partial PR Review * Actor_AcknowledgeTalking * Actor_TalkOfferAccepted * PR Review * rm part of comment * rm comment
2023-11-19Player Docs: Some Item Action function names (#1575)fig02
* progress * unname shield upper action * add more to sword comment