| Age | Commit message (Collapse) | Author |
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* z_view.c retail
* Replace PERSPECTIVE_EDITOR_ACTIVE, adjust PRINTF selection condition
* Macro-ify View_ErrorCheckEyePosition
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* irqmgr OK
* sched OK
* PR review renames
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* Gamealloc OK
* Graph + Graphalloc OK
* PR review
* gfxalloc
* new lines
* Remove imposter
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* begin docs
* cleanup
* copy over progress
* cleanup
* small cleanup
* more docs, fill out cmds
* small touchup
* pan weight ganon comment
* fix specId
* seqcmd cleanup
* format
* small cleanup
* one more thing
* small feedback from MM
* partial PR
* some PR Suggestions
* small adjustments
* ticks, seqticks, frames, updates: term cleanup
* small fix
* PR Review
* PR Review
* PR Review
* rm param
* adjust comment
* update renamed functions
* format
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* actor ok
* cleanup
* cleanup
* cleanup
* player
* ACTOR_PRINTF
* PR Suggestion
* gcc
* c file
* ACTOR_DEBUG_PRINTF
* bool
* more review
* newline
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* Match z_std_dma.c
* Fix DmaMgr_Error doc comment
* Unindent
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* Match z_collision_check.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
* Newlines
* Tweak z_actor.c #if to avoid merge conflicts
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* Overlay_Relocate OK
* Overlay_Load
* format
* PR + better match for Overlay_Load
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* match all functions
* format
* clarify between 'dest' and 'skip' debug features
* format
* better match for CutsceneHandler_RunScript
* review
* format
* remove macro
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* general OK
* wait for data
* sfx and sequence
* PR Suggestions
* debug file
* data
* PR
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* match ``z_select.c``
* add missing newline
* missed newlines
* ifdef -> if
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* Define OOT_DEBUG=0 in retail builds
* Fix ifndef
* Replace VI_MODE_EDITOR_INACTIVE
* Revert "Replace VI_MODE_EDITOR_INACTIVE"
This reverts commit f7c4cae7c3b3d9fdc56e97183690c05f2dcec215.
* Replace VI_MODE_EDITOR_INACTIVE, take 2
* Revert EnBom_Draw
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* quake OK
* z_room OK
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* Match is_debug.c and boot_main.c
* Disable function declarations
* Remove /* OOT_DEBUG */
* Remove newlines around ifdef
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* Move __osPfsInodeCache to pfsgetstatus.c
* Move __osPfsInodeCache to contfps.c and __osPfsPifRam to pfsisplug.c
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* Check formatting in CI
* Move deleteDir() to cleanup section
* Revert "Move deleteDir() to cleanup section"
This reverts commit 4b0dd80cacf60e603077ea1d3669ca3511d366dd.
* Give up on check_format.txt
* Fix formatting
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* z_parameter okay
* no u32
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* main.c OK
* removed comment
* better match
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* decompress baserom
* cleanup
* specific hash check
* rename baserom
* git subrepo clone (merge) --branch=5da3132606e4fd427a8d72b8428e4f921cd6e56f git@github.com:z64tools/z64compress.git tools/z64compress
subrepo:
subdir: "tools/z64compress"
merged: "5da313260"
upstream:
origin: "git@github.com:z64tools/z64compress.git"
branch: "5da3132606e4fd427a8d72b8428e4f921cd6e56f"
commit: "5da313260"
git-subrepo:
version: "0.4.3"
origin: "https://github.com/ingydotnet/git-subrepo.git"
commit: "2f68596"
* setup compression
* Add all compressed segments to the spec
* Update md5 files
* readme instructions
* cleanup
* Setup python dependencies on Jenkinsfile
* Update Makefile
Co-authored-by: cadmic <cadmic24@gmail.com>
* review
* . .venv/bin/activate
* update readme
* whoops
* Yeet other versions from decompress_baserom.py
* my bad
* Move everything to baseroms/VERSION/
* Active venv on each command
* jenkinsfile: use multiline syntax
* Put the correct path on the jenkinsfile
* Forgot to call per_version_fixes
* CC0
* Update readme
* Change where baserom segments are put into
* Update Makefile
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update crunch64
* Label compressed instead of uncompressed
* Update README.md
Co-authored-by: fig02 <fig02srl@gmail.com>
* Fix
* `make rom`
* baserom-uncompressed
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update README.md
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* review
* baserom-decompressed.z64
* ignore baseroms
* rm -rf tools/z64compress
* wip crunch64-based compress.py
* OK compress
* use ipl3checksum sum directly for cic update on compressed rom
* multithreading
* "docs"
* fix MT: move set_sigint_ignored to global level for pickling
* license compress.py
* rm junk
* Fix (or at least sort out) compress_ranges.txt dependencies
* Update tools/overlayhelpers/damage_table.py
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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Co-authored-by: cadmic <cadmic24@gmail.com>
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
Co-authored-by: fig02 <fig02srl@gmail.com>
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* Small `Math_Vec3f_Yaw` doc
* remove actor from arg names
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* Fixed minor style inconsistencies for CollisionCheckInfoInit
* Minor renaming in z_boss_ganon2.c
* Update z_boss_ganon2.c
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* MM pr suggestions
* more changes to match MM
* linebreak in switch
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Co-authored-by: fig02 <fig02srl@gmail.com>
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`ACTOR_FLAG_IGNORE_POINT_LIGHTS` (#1583)
* 7 -> `ACTOR_FLAG_REACT_TO_LENS`
* move comment above actor flag
* 22 -> `ACTOR_FLAG_IGNORE_POINT_LIGHTS`
* newlines between flags
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* Replace most osSyncPrintf calls with PRINTF macro
* DEBUG -> OOT_DEBUG
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* Cleanup `z_collision_check.c` and structs
* Revert `other*` names to master, split to other pr
* WIP/experimental: `ColliderCylinderElement`
* Revert "WIP/experimental: `ColliderCylinderElement`"
This reverts commit cfc8c32ace2970869a2c93be0666786f87ca5e1a.
* ac/atHitInfo -> HitElem
* rename some collider elements to "elem" (instead of item, info, hurtbox...)
* cut down on more "hitbox" usage
* name all `ColliderElement*` temps properly
* rearrange colcheck structs
* add collider shape name descriptions
* reword collider shape descriptions
* jntsph first again
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Co-authored-by: fig02 <fig02srl@gmail.com>
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* Create debug macros for common functions
* Revert NDEBUG change
* MALLOCR -> MALLOC_R
* DEBUG -> OOT_DEBUG
* Use the same name for debug and non-debug matrix functions
* Fix file/line argument order
* Revert g[s]DPNoOp[Tag]
* Use SystemArena_MallocDebug directly in GameAlloc_MallocDebug
* MTXF_TO_MTX -> MATRIX_TO_MTX
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* face reactions
* cleanup
* cleanup fake match
* PR Review
* while I'm here
* mask reaction
* small fix
* Small cleanup
* oops
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* document z_bg_mizu_movebg.c + assets
* remove temp comment
* renamed "temp" variable
* review 1
* format + type names comments at dLists/colHeaders
* review 2
* review 3
* named dragon statue 1
* float -> floating + review
* format
* review 5
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* bdan_objects type 2
* other bdan object types
* finish off bigocto platform
* run formatter
* remove stray comment
* add namespacing prefix to enums
* abbreviate camera to cam
* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* fix typo on enum
* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* Update src/overlays/actors/ovl_Bg_Bdan_Objects/z_bg_bdan_objects.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* enum name fixes
* remove unnecessary enum assignment
* Waterbox -> WaterBox
* named union, sfx to use SFX_FLAG
* friendly names for enums
* fix over-eager sed rename
* indent union fields
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* rm casts
* format
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* started malon documentation
* docd all event and inf table checks
* doc cleanup
* ran formatter
* fixed misnamed eventcheck
* revert isNotSinging oops
* removed unnecessary comments
* changed from handle to update
* revert vec3f name change
* moved texture information
* isNotSinging to singingDisabled
* rename of inftable and eventchk
* small cleanup
* anim enum change
* enum names for child malon limbs
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correctly (#1587)
* Document Actor_ChangeCategory bug
* Reword
* actor update function -> actor update
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* Documentation for audio_thread_manager.c
* Fixes
* Move AudioTask back to z64audio.h and include in audiomgr.h, adjust bug comment
* Adjust AudioMgrDebugLevel enum
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* misc cleanup
* more fake matches
* revert for sym
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* doc bg_hidan_fslift
* improve name for hookshot block pos function
* comment explaining cameraSetting
* improve comment
* Update src/overlays/actors/ovl_Bg_Hidan_Fslift/z_bg_hidan_fslift.c
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* rename to Idle
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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* change args
* PR Review
* format
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* OfferTalk
* rm comment
* exch to offer in comment
* reword again
* Partial PR Review
* Actor_AcknowledgeTalking
* Actor_TalkOfferAccepted
* PR Review
* rm part of comment
* rm comment
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* progress
* unname shield upper action
* add more to sword comment
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