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Decompilation of The Legend of Zelda: Ocarina of Time
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ZAPD
Age
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Author
2025-05-18
New assets system (#2481)
Dragorn421
2025-04-27
Delete macros.h; Delete global.h (#2516)
fig02
2025-04-19
Remove Variables.h; Decouple z64.h from global.h (#2507)
fig02
2025-01-24
git subrepo pull --force tools/ZAPD (#2441)
cadmic
2024-12-02
More descriptive names for CS_BEGIN_CUTSCENE and CS_END (#2311)
mracsys
2024-06-24
Set up multiversion assets with ZAPD and match gc-eu (#1967)
cadmic
2024-03-23
Extract unused scene headers (#1930)
cadmic
2024-03-01
No longer use asm-processor (#1824)
Dragorn421
2024-01-07
ZAPD Update (#1605)
louist103
2023-10-24
Update ZAPD (#1569)
Dragorn421
2022-12-08
git subrepo pull --force tools/ZAPD (#1457)
louist103
2022-06-03
git subrepo pull --force tools/ZAPD (#1251)
louist103
2022-01-16
Building on Macs (#1086)
EllipticEllipsis
2021-12-03
git subrepo pull --force tools/ZAPD (#1049)
fig02
2021-10-22
Zapd hotfix (#1009)
louist103
2021-10-17
Update ZAPD (#1001)
louist103
2021-07-27
ZAPD update: Gotta go fast! (#877)
Anghelo Carvajal
2021-05-30
ZAPD update: libpng, zroom improvements and others (#811)
Anghelo Carvajal
2021-05-26
Decompile a bunch of objects (#603)
louist103
2021-04-30
Updated to use latest version of ZAPD (#777)
Nicholas Estelami
2021-03-27
git subrepo pull --force tools/ZAPD (#742)
fig02
2021-03-20
git subrepo pull --force tools/ZAPD (#727)
fig02
2021-03-14
git subrepo pull --force tools/ZAPD (#718)
fig02
2021-01-24
Decompile Gameplay_Keep and fix all existing decompiled objects (#595)
Zelllll
2021-01-22
git subrepo pull --force tools/ZAPD (#653)
fig02
2021-01-18
Actor Struct Changes (and a few related things) (#617)
fig02
2021-01-10
MacOS ZAPD fixes (#606)
Ethan Roseman
2021-01-08
ZAPD update (#612)
fig02
2021-01-03
ZAPD hotfix (#599)
fig02
2021-01-01
Remove submodule and use subrepo for ZAPD (#591)
fig02